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Routines |
| Prev: 64E8 | Up: Map | Next: 6524 |
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The handler for the five pieces of the cake (IDs 2C to 30). Each piece rises until its vertical co-ordinate is A0. Then the music is played (unless the sound is off), and the next level is set up.
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| HandleCake | 64F4 | CALL StoreEntity | Record the position of the sprite using StoreEntity. | |||||
| 64F7 | LD HL,$5F1B | Increase the number of actors in play (ActorsInPlay) by one. | ||||||
| 64FA | INC (HL) | |||||||
| 64FB | LD A,(IX+$02) | Fetch the vertical co-ordinate of the piece of cake. | ||||||
| 64FE | CP $A0 | Jump to HandleCake_Finished if the piece has risen as far as it goes. | ||||||
| 6500 | JR Z,HandleCake_Finished | |||||||
| 6502 | DEC (IX+$02) | Raise the piece of cake by decreasing the vertical co-ordinate by one. | ||||||
| 6505 | CALL DisplayEntity | Erase the sprite and draw it in its new position using DisplayEntity. | ||||||
| 6508 | JP ColourSprite | Jump to ColourSprite to colour the sprite. | ||||||
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All of the pieces of the cake stop at the same height, so the first one to be handled does the following; it plays the tune for a level finishing and then goes on to the next level.
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| HandleCake_Finished | 650B | LD A,($5F0D) | Fetch the sound mute flag. | |||||
| 650E | AND A | Is the sound switched off? | ||||||
| 650F | JR NZ,HandleCake_Pause | Jump to HandleCake_Pause if it is. | ||||||
| 6511 | LD DE,$65DA | Point DE at MusicData_LevelFinished. | ||||||
| 6514 | CALL PlayMusic | Play the tune using PlayMusic. | ||||||
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Remove all of the actors, and then set up the next level.
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| HandleCake_NextLevel | 6517 | CALL RemoveAllActors | Remove all of the actors using RemoveAllActors. | |||||
| 651A | JP SetUpLevel | Jump to SetUpLevel. | ||||||
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If the sound is switched off, pause instead of playing the tune.
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| HandleCake_Pause | 651D | LD B,$08 | Set the number of times to count down for the pause to 08. | |||||
| 651F | CALL PauseForCount | Pause using PauseForCount. | ||||||
| 6522 | JR HandleCake_NextLevel | Jump to HandleCake_NextLevel. | ||||||
| Prev: 64E8 | Up: Map | Next: 6524 |