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Routines |
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The handler for the five pieces of the cake (IDs 44 to 48). Each piece rises until its vertical co-ordinate is 160. Then the music is played (unless the sound is off), and the next level is set up.
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| HandleCake | 25844 | CALL StoreEntity | Record the position of the sprite using StoreEntity. | |||||
| 25847 | LD HL,24347 | Increase the number of actors in play (ActorsInPlay) by one. | ||||||
| 25850 | INC (HL) | |||||||
| 25851 | LD A,(IX+2) | Fetch the vertical co-ordinate of the piece of cake. | ||||||
| 25854 | CP 160 | Jump to HandleCake_Finished if the piece has risen as far as it goes. | ||||||
| 25856 | JR Z,HandleCake_Finished | |||||||
| 25858 | DEC (IX+2) | Raise the piece of cake by decreasing the vertical co-ordinate by one. | ||||||
| 25861 | CALL DisplayEntity | Erase the sprite and draw it in its new position using DisplayEntity. | ||||||
| 25864 | JP ColourSprite | Jump to ColourSprite to colour the sprite. | ||||||
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All of the pieces of the cake stop at the same height, so the first one to be handled does the following; it plays the tune for a level finishing and then goes on to the next level.
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| HandleCake_Finished | 25867 | LD A,(24333) | Fetch the sound mute flag. | |||||
| 25870 | AND A | Is the sound switched off? | ||||||
| 25871 | JR NZ,HandleCake_Pause | Jump to HandleCake_Pause if it is. | ||||||
| 25873 | LD DE,26074 | Point DE at MusicData_LevelFinished. | ||||||
| 25876 | CALL PlayMusic | Play the tune using PlayMusic. | ||||||
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Remove all of the actors, and then set up the next level.
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| HandleCake_NextLevel | 25879 | CALL RemoveAllActors | Remove all of the actors using RemoveAllActors. | |||||
| 25882 | JP SetUpLevel | Jump to SetUpLevel. | ||||||
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If the sound is switched off, pause instead of playing the tune.
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| HandleCake_Pause | 25885 | LD B,8 | Set the number of times to count down for the pause to 8. | |||||
| 25887 | CALL PauseForCount | Pause using PauseForCount. | ||||||
| 25890 | JR HandleCake_NextLevel | Jump to HandleCake_NextLevel. | ||||||
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