Prev: 30379 Up: Map Next: 30435
30416: Store Entity
Copies the sprite ID and position of the actor into OldSprite_X, so that when the actor is moved, PrepareOldSprite knows where the old sprite has to be erased from.
Input
IX Actor
StoreEntity 30416 LD A,(IX+1) Copy the horizontal co-ordinate to OldSprite_X.
30419 LD (24340),A
30422 LD A,(IX+2) Copy the vertical co-ordinate to OldSprite_Y.
30425 LD (24341),A
30428 LD A,(IX+0) Copy the sprite ID to OldSprite_ID.
30431 LD (24342),A
30434 RET Return.
View the equivalent code in;
Prev: 30379 Up: Map Next: 30435