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Routines |
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Copies the position and the sprite ID of an actor into the actor buffer at Actor_Position_X, so that its sprite can be erased from there the next time it is drawn.
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| StoreEntity | 29165 | LD A,(IX+1) | Copy the X position of the actor to Actor_Position_X. | |||||
| 29168 | LD (24096),A | |||||||
| 29171 | LD A,(IX+2) | Copy the Y position of the actor to Actor_Position_Y. | ||||||
| 29174 | LD (24097),A | |||||||
| 29177 | LD A,(IX+0) | Copy the sprite ID of the actor to Actor_SpriteID. | ||||||
| 29180 | LD (24098),A | |||||||
| 29183 | RET | Return. | ||||||
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View the equivalent code in;
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