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Routines |
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Set up altering the "GAME OVER PLAYER X" message for 1UP.
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GameOver_1UP | 27616 | LD A,"1"+128 | A="1" + 128 (escape character). | |
Print the messaging and pause to show it for a period of time.
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GameOver_Write | 27618 | LD (27696),A | Write ASCII player number to 27696. | |
27621 | CALL CreateWindow | Call CreateWindow. | ||
27624 | LD DE,27678 | DE=GameOver_Text. | ||
27627 | LD HL,28728 | HL=28728. | ||
27630 | CALL PrintString | Call PrintString. | ||
Introduce a pause by counting down from 65536 four times.
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27633 | LD B,4 | B=4 (counter). | ||
This entry point is used by the routine at 25832.
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GameOver_1UP_0 | 27635 | LD HL,0 | HL=0 (large counter). | |
GameOver_Pause | 27638 | DEC HL | Decrease HL by one. | |
27639 | LD A,H | Loop back to GameOver_Pause until HL is zero. | ||
27640 | OR L | |||
27641 | JR NZ,GameOver_Pause | |||
27643 | DJNZ GameOver_Pause | Decrease counter by one and loop back to GameOver_Pause until counter is zero. | ||
27645 | RET | Return. | ||
Set up altering the "GAME OVER PLAYER X" message for 2UP.
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GameOver_2UP | 27646 | LD A,"2"+128 | A="2" + 128 (escape character). | |
27648 | JR GameOver_Write | Jump to GameOver_Write. | ||
This controller simply returns on end. This is for when the game continues after the messaging.
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GameOver_Controller | 27650 | LD A,(24353) | If ActivePlayer is zero, jump to GameOver_1UP. | |
27653 | AND A | |||
27654 | JR Z,GameOver_1UP | |||
27656 | JR GameOver_2UP | Else, jump to GameOver_2UP. | ||
This is a controller with a jump to Game_Restart to return to the game selection screen.
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GameOver_ControllerRestart | 27658 | CALL CheckHighScore | Call CheckHighScore. | |
27661 | LD A,(24353) | If ActivePlayer is not zero, jump to GameOver_Restart2UP. | ||
27664 | AND A | |||
27665 | JR NZ,GameOver_Restart2UP | |||
27667 | CALL GameOver_1UP | Call GameOver_1UP. | ||
GameOver_Restart | 27670 | JP Game_Restart | Jump to Game_Restart. | |
GameOver_Restart2UP | 27673 | CALL GameOver_2UP | Call GameOver_2UP. | |
27676 | JR GameOver_Restart | Jump to GameOver_Restart. | ||
Game Over Messaging
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GameOver_Text | 27678 | DEFM 71 | "GAME OVER PLAYER X" (71 is the attribute). | |
27679 | DEFM "GAME OVER PLAYER ","1"+128 |
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