![]() |
Routines |
| Prev: 25622 | Up: Map | Next: 25687 |
|
Used by the routine at GameInitialisation.
Starts a new game when "0" is pressed on the game selection menu. The screen is blanked, the opening tune is played (unless the sound is muted) and the data for the game is reset. Then the first level is set up, and the game carries on in the main loop.
|
||||
| StartGame | 25640 | CALL ResetAttributes | Blank the attribute buffer using ResetAttributes. | |
| 25643 | CALL ResetScreen | Blank the screen buffer using ResetScreen. | ||
|
Play the opening tune, unless the sound is muted.
|
||||
| 25646 | LD A,(24333) | Jump to SkipMusic if Sound_Enable is not zero. | ||
| 25649 | AND A | |||
| 25650 | JR NZ,SkipMusic | |||
| 25652 | LD DE,26056 | Point DE at MusicData. | ||
| 25655 | CALL PlayMusic | Play the tune using PlayMusic. | ||
|
Reset both of the level numbers which are shown on the screen.
|
||||
| SkipMusic | 25658 | XOR A | Write 0 to; | |
| 25659 | LD (24368),A | |||
| 25662 | LD (24372),A | |||
|
Blank everything from the 1UP score to the end of the last actor slot, which resets the scores, the sprite data and all of the actors.
|
||||
| 25665 | LD HL,24334 | Write 0 to every byte from 1UP_Score_1 to 24452 (119 bytes). | ||
| 25668 | LD (HL),0 | |||
| 25670 | LD D,H | |||
| 25671 | LD E,L | |||
| 25672 | INC DE | |||
| 25673 | LD BC,118 | |||
| 25676 | LDIR | |||
| 25678 | CALL NewGame | Set up the data for both players using NewGame. | ||
| 25681 | CALL ResetModifiedCode | Reset the self modifying code using ResetModifiedCode. | ||
| 25684 | CALL SetUpLevel | Set up the first level using SetUpLevel. | ||
|
Continue on to MainLoop_NewPass.
View the equivalent code in;
|
||||
| Prev: 25622 | Up: Map | Next: 25687 |