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Routines |
Prev: 24497 | Up: Map | Next: 24616 |
Used by the routine at GameInitialisation.
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StartGame | 24559 | XOR A | Write 0 to | |
24560 | LD (23672),A | |||
24563 | LD (24180),A | |||
Reset the players life count.
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24566 | LD A,3 | Write starting lives to Player_Lives. | ||
24568 | LD (24125),A | |||
Reset the players score (3 digits).
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24571 | LD HL,24140 | HL=Score_1. | ||
24574 | LD B,3 | B=3. | ||
ResetScore_Loop | 24576 | LD (HL),0 | Write 0 to HL. | |
24578 | INC HL | Increment HL by one. | ||
24579 | DJNZ ResetScore_Loop | Decrease counter by one and loop back to ResetScore_Loop until counter is zero. | ||
24581 | EI | Enable interrupts. | ||
24582 | CALL GameInit | Call GameInit. | ||
This entry point is used by the routines at HandlerCup and 27251.
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StartGame_0 | 24585 | LD IX,24192 | IX=24192. | |
24589 | LD SP,24064 | Set the stack pointer to 24064. | ||
This entry point is used by the routine at 27251.
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MainLoop | 24592 | LD HL,27251 | HL=27251. | |
24595 | PUSH HL | Stash HL on the stack. | ||
24596 | LD HL,24616 | HL=JumpTable_Main. | ||
24599 | LD A,(IX+0) | |||
24602 | RLCA | |||
24603 | AND %01111110 | Keep only bits 1-6. | ||
24605 | LD C,A | Create an offset in BC. | ||
24606 | LD B,0 | |||
24608 | ADD HL,BC | HL=HL + offset. | ||
24609 | LD A,(HL) | HL=address from JumpTable_Main + offset. | ||
24610 | INC HL | |||
24611 | LD H,(HL) | |||
24612 | LD L,A | |||
24613 | JP 23728 | Jump to 23728. | ||
View the equivalent code in;
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