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6CF5: Routine at 6CF5
6CF5 CALL $6CE7
6CF8 LD HL,$5DCB
6CFB INC (HL)
6CFC CALL MeteorUpdate_9
6CFF DEC C
6D00 JP Z,$6D90
6D03 CALL MeteorUpdate_4
6D06 DEC E
6D07 JP Z,$648D
6D0A XOR A
6D0B LD ($5DC9),A
6D0E CALL $761D
6D11 BIT 2,E
6D13 JR Z,$6D2E
6D15 BIT 7,E
6D17 JP NZ,$6D9E
6D1A BIT 4,E
6D1C JP NZ,$6DAD
6D1F LD A,E
6D20 AND $40
6D22 XOR $40
6D24 LD E,A
6D25 LD A,(IX+$04)
6D28 AND $BF
6D2A OR E
6D2B LD (IX+$04),A
6D2E BIT 6,(IX+$04)
6D32 LD A,(IX+$01)
6D35 JP NZ,$6DB4
6D38 ADD A,$02
6D3A LD (IX+$01),A
6D3D LD H,$00
6D3F LD L,(IX+$06)
6D42 ADD HL,HL
6D43 LD D,(IX+$02)
6D46 LD E,(IX+$05)
6D49 BIT 7,(IX+$04)
6D4D JR Z,$6DC4
6D4F ADD HL,DE
6D50 LD (IX+$05),L
6D53 LD (IX+$02),H
6D56 LD A,H
6D57 CP $28
6D59 JR NC,$6D5F
6D5B SET 7,(IX+$04)
6D5F BIT 7,(IX+$04)
6D63 JR Z,$6DB9
6D65 INC (IX+$06)
6D68 JR NZ,$6D6E
6D6A LD (IX+$06),$FF
6D6E LD A,($5DC9)
6D71 AND A
6D72 JR NZ,$6D7A
6D74 INC A
6D75 LD ($5DC9),A
6D78 JR $6D0E
This entry point is used by the routines at 6A6C, 6AEF and 6C2F.
6D7A LD A,(IX+$00)
6D7D PUSH AF
6D7E AND $C0
6D80 OR $03
6D82 LD (IX+$00),A
6D85 CALL $726A
6D88 CALL ColouriseSprite
6D8B POP AF
6D8C LD (IX+$00),A
6D8F RET
6D90 LD BC,$0060
This entry point is used by the routine at 6C2F.
6D93 CALL AddPointsToScore
6D96 CALL EndAnimation
6D99 LD A,$01
6D9B JP ExplosionInitialise
6D9E RES 7,(IX+$04)
6DA2 LD A,($5DCE)
6DA5 ADD A,$08
6DA7 LD (IX+$06),A
6DAA JP $6D2E
6DAD SET 7,(IX+$04)
6DB1 JP $6D2E
6DB4 SUB $02
6DB6 JP $6D3A
6DB9 DEC (IX+$06)
6DBC JR NZ,$6D6E
6DBE SET 7,(IX+$04)
6DC2 JR $6D6E
6DC4 AND A
6DC5 EX DE,HL
6DC6 SBC HL,DE
6DC8 JP $6D50
6DCB INC BC
6DCC NOP
6DCD NOP
6DCE LD B,D
6DCF ADD A,B
6DD0 INC B
6DD1 NOP
6DD2 INC E
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