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Routines |
Prev: 24986 | Up: Map | Next: 25043 |
Used by the routine at GamePlayStarts.
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25021 | LD A,(24017) | A=Flag_ActivePlayer | ||
25024 | AND A | |||
25025 | JR NZ,25056 | |||
25027 | LD HL,24 | HL=$0018 | ||
This entry point is used by the routine at 25043.
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25030 | CALL AttributeAddress | |||
25033 | LD B,3 | B=$03 | ||
25035 | LD A,(HL) | A=(HL) | ||
25036 | OR 128 | |||
25038 | LD (HL),A | Push A into the memory location at HL | ||
25039 | INC HL | Increase HL by one | ||
25040 | DJNZ 25035 | Decrease B by one, jump to 25035 if not zero | ||
25042 | RET | Return |
Prev: 24986 | Up: Map | Next: 25043 |