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Routines |
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AddPointsToScore | 28921 | LD A,(24017) | Evaluate Flag_ActivePlayer | |
28924 | AND A | |||
28925 | JR NZ,AddPointsToScore_0 | Jump to AddPointsToScore_0 if 2UP is active player | ||
28927 | LD HL,23798 | HL=23798. | ||
28930 | JR AddPointsToScore_1 | Jump forward to AddPointsToScore_1 | ||
AddPointsToScore_0 | 28932 | LD HL,23801 | HL=23801. | |
AddPointsToScore_1 | 28935 | LD A,(HL) | A=HL | |
28936 | ADD A,C | |||
28937 | DAA | |||
28938 | LD (HL),A | |||
28939 | DEC HL | |||
28940 | LD A,(HL) | |||
28941 | ADC A,B | |||
28942 | DAA | |||
28943 | LD (HL),A | |||
28944 | DEC HL | |||
28945 | LD A,(HL) | |||
28946 | ADC A,0 | |||
28948 | DAA | |||
28949 | LD (HL),A | Writes A to the memory location currently in HL | ||
28950 | LD A,(24017) | Evaluate Flag_ActivePlayer | ||
28953 | AND A | |||
28954 | JR NZ,Score_2UP | Jump to Score_2UP if 2UP is active player | ||
View the equivalent code in;
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