Routines |
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Used by the routine at Game_Restart.
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GameMenu | 80D1 | LD DE,$810E | DE=GameSelection_Attributes. | |
80D4 | EXX | Switch to the shadow registers. | ||
80D5 | LD HL,$8115 | HL'=GameSelection_Position. | ||
80D8 | LD DE,$811C | DE'=String_GameSelection. | ||
There are seven lines of text.
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80DB | LD B,$07 | B'=07 (counter). | ||
GameMenu_Loop | 80DD | EXX | Switch back to the normal registers. | |
80DE | LD A,(DE) | Copy a byte from DE to Current_MenuAttr. | ||
80DF | LD ($5E66),A | |||
80E2 | INC DE | Increment DE by one. | ||
80E3 | EXX | Switch to the shadow registers. | ||
80E4 | PUSH BC | Stash BC' on the stack. | ||
80E5 | LD A,(HL) | A=HL' (grab the position data). | ||
80E6 | INC HL | Increment HL' (position data pointer) by one. | ||
80E7 | PUSH HL | Stash HL' (position data pointer) on the stack. | ||
80E8 | LD H,A | H'=A L'=38. | ||
80E9 | LD L,$38 | |||
80EB | CALL MenuWriteText | Call MenuWriteText. | ||
80EE | EXX | Switch back to the normal registers. | ||
80EF | POP HL | Restore HL and BC from the stack. | ||
80F0 | POP BC | |||
80F1 | INC DE | Increment DE by one. | ||
80F2 | DJNZ GameMenu_Loop | Decrease counter by one and loop back to GameMenu_Loop until counter is zero. | ||
80F4 | LD HL,$B800 | HL=B800 (screen buffer location). | ||
80F7 | LD DE,$818A | DE=String_Copyright. | ||
80FA | JP PrintStringColour | Jump to PrintStringColour. | ||
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