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810E: Game Select Attribute Table
One attribute byte per menu line, all starting as INK:WHITE, PAPER:BLACK (BRIGHT). The routines at MenuAttributeSetUnset set or clear FLASH in the byte for the line being updated. The first byte belongs to the title, so the flashing code starts at GameSelection_Attributes_Options.
GameSelection_Attributes 810E DEFB $47
Byte(n) Menu Item
01 Game Selection
02 1 Player Game
03 2 Player Game
04 3 Keyboard
05 4 Kempston Joystick
06 5 Cursor Joystick
07 6 Start Game
GameSelection_Attributes_Options 810F DEFB $47
8110 DEFB $47
8111 DEFB $47
8112 DEFB $47
8113 DEFB $47
8114 DEFB $47
View the equivalent code in;
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