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One attribute byte per menu line. The routines that flash the selected line set or clear FLASH in the byte for the line being updated. The first byte belongs to the title, so the flashing code starts at GameSelection_Attributes_Options.
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| GameSelection_Attributes | 627C | DEFB $47 | Attribute for "GAME SELECTION": INK:WHITE, PAPER:BLACK (BRIGHT). | |||||||||||||||
| GameSelection_Attributes_Options | 627D | DEFB $47 | Attributes for "1 PLAYER GAME" and "2 PLAYER GAME". | |||||||||||||||
| 627E | DEFB $47 | |||||||||||||||||
| 627F | DEFB $47 | Attributes for "KEYBOARD" and "KEMPSTON JOYSTICK". | ||||||||||||||||
| 6280 | DEFB $47 | |||||||||||||||||
| 6281 | DEFB $47 | Attribute for "START GAME": INK:WHITE, PAPER:BLACK (BRIGHT). | ||||||||||||||||
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View the equivalent code in;
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