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One attribute byte per menu line. The routines that flash the selected line set or clear FLASH in the byte for the line being updated. The first byte belongs to the title, so the flashing code starts at GameSelection_Attributes_Options.
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| GameSelection_Attributes | 25212 | DEFB 71 | Attribute for "GAME SELECTION": INK:WHITE, PAPER:BLACK (BRIGHT). | |||||||||||||||
| GameSelection_Attributes_Options | 25213 | DEFB 71 | Attributes for "1 PLAYER GAME" and "2 PLAYER GAME". | |||||||||||||||
| 25214 | DEFB 71 | |||||||||||||||||
| 25215 | DEFB 71 | Attributes for "KEYBOARD" and "KEMPSTON JOYSTICK". | ||||||||||||||||
| 25216 | DEFB 71 | |||||||||||||||||
| 25217 | DEFB 71 | Attribute for "START GAME": INK:WHITE, PAPER:BLACK (BRIGHT). | ||||||||||||||||
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View the equivalent code in;
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