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Routines |
| Prev: 84F7 | Up: Map | Next: 851E |
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Used by the routines at MenuWriteText, 8733, 890A, PrintStringColour, DrawGauge, HandlerScoreLabel, LaserBeam_Animate, 9EDC, A993, AD36 and ColourLevelsGreen.
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Converts a given pixel address to the associated attribute buffer address.
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| AttributeAddress | 8506 | PUSH BC | Stash BC on the stack. | |||||||||
| 8507 | LD A,L | Horizontal co-ordinate. | ||||||||||
| 8508 | RRCA | Divide by 08. | ||||||||||
| 8509 | RRCA | |||||||||||
| 850A | RRCA | |||||||||||
| 850B | AND %00011111 | Keep only bits 0-4 (00-1F / minimum-maximum horizontal screen values). | ||||||||||
| 850D | LD L,A | Store this back in L. | ||||||||||
| 850E | LD A,H | Vertical co-ordinate. | ||||||||||
| 850F | RLCA | Multiply by 04. | ||||||||||
| 8510 | RLCA | |||||||||||
| 8511 | LD C,A | Store this in C temporarily. | ||||||||||
| 8512 | AND %11100000 | Keep only bits 5-7. | ||||||||||
| 8514 | OR L | Set the bits from L. | ||||||||||
| 8515 | LD L,A | L=A. | ||||||||||
| 8516 | LD A,C | Fetch the stored value from C. | ||||||||||
| 8517 | AND %00000011 | Keep only bits 0-1. | ||||||||||
| 8519 | OR %01011000 | Set MSB of the attribute buffer 58. This ensures our value is >= 5800. | ||||||||||
| 851B | LD H,A | Store this back in H. | ||||||||||
| 851C | POP BC | Restore BC from the stack. | ||||||||||
| 851D | RET | Return. | ||||||||||
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