Routines |
Prev: 71CF | Up: Map | Next: 7224 |
Used by the routines at 61BD, 61D3, PrintMenuItem, LaserBeam_Animate, PrintString, ColouriseSprite and 766D.
|
||||||||||||
Converts a given pixel address to the associated attribute buffer address.
|
||||||||||||
AttributeAddress | 720E | LD A,L | Horizontal co-ordinate. | |||||||||
720F | RRCA | Divide by 08. | ||||||||||
7210 | RRCA | |||||||||||
7211 | RRCA | |||||||||||
7212 | AND %00011111 | Keep only bits 0-4 (00-1F / minimum-maximum horizontal screen values). | ||||||||||
7214 | LD L,A | Store this back in L. | ||||||||||
7215 | LD A,H | Vertical co-ordinate. | ||||||||||
7216 | RLCA | Multiply by 04. | ||||||||||
7217 | RLCA | |||||||||||
7218 | LD C,A | Store this in C temporarily. | ||||||||||
7219 | AND %11100000 | Keep only bits 5-7. | ||||||||||
721B | OR L | Set the bits from L. | ||||||||||
721C | LD L,A | L=A. | ||||||||||
721D | LD A,C | Fetch the stored value from C. | ||||||||||
721E | AND %00000011 | Keep only bits 0-1. | ||||||||||
7220 | OR %01011000 | Set MSB of the attribute buffer 58. This ensures our value is >= 5800. | ||||||||||
7222 | LD H,A | Store this back in H. | ||||||||||
7223 | RET | Return. | ||||||||||
View the equivalent code in;
|
Prev: 71CF | Up: Map | Next: 7224 |