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Routines |
Prev: 62947 | Up: Map | Next: 63041 |
Used by the routines at CreateWindow and 40810.
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Sets attributes for 1UP level.
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PrintPlayerLevels | 62956 | LD HL,2120 | HL=2120. | |
62959 | CALL ColourLevelsGreen | Call ColourLevelsGreen. | ||
Sets attributes for 2UP level.
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62962 | LD HL,2208 | HL=2208. | ||
62965 | CALL ColourLevelsGreen | Call ColourLevelsGreen. | ||
Is this a 1 or 2 player game?
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62968 | LD A,(24165) | If Flag_ActivePlayer is not zero, jump to Handler_PrintPlayerLevels. | ||
62971 | AND A | |||
62972 | JR NZ,Handler_PrintPlayerLevels | |||
Handler for printing 1UP level followed by 2UP level.
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62974 | LD HL,2120 | HL=2120. | ||
62977 | CALL Print1UPLevel | Call Print1UPLevel. | ||
62980 | LD HL,2208 | HL=2208. | ||
62983 | JR Print2UPLevel | Jump to Print2UPLevel. | ||
Handler for printing 2UP level followed by 1UP level.
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Handler_PrintPlayerLevels | 62985 | LD HL,2120 | HL=2120. | |
62988 | CALL Print2UPLevel | Call Print2UPLevel. | ||
Handles the 2UP level.
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62991 | LD HL,2208 | HL=2208. | ||
Handles displaying "
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Print1UPLevel | 62994 | LD A,76 | A=76. | |
62996 | CALL PrintLevelMessaging | Call PrintLevelMessaging. | ||
62999 | CALL Calculate_ActivePlayer_Level | Call Calculate_ActivePlayer_Level. | ||
Prints the first digit (held in A from B).
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PrintLevel | 63002 | PUSH BC | Stash BC on the stack. | |
63003 | ADD A,48 | Add 48 to convert to an ASCII character (starting at "0" character). | ||
63005 | CALL PrintLevelMessaging | Call PrintLevelMessaging. | ||
63008 | POP BC | Restore BC from the stack. | ||
Now move onto the second digit held in C.
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63009 | LD A,C | A=C. | ||
63010 | ADD A,48 | Add 48 to convert to an ASCII character (starting at "0" character). | ||
63012 | CALL PrintLevelMessaging | Call PrintLevelMessaging. | ||
63015 | RET | Return. | ||
Handles displaying "
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Print2UPLevel | 63016 | LD A,76 | A=76. | |
63018 | CALL PrintLevelMessaging | Call PrintLevelMessaging. | ||
63021 | CALL Calculate_InactivePlayer_Level | Call Calculate_InactivePlayer_Level. | ||
63024 | JR PrintLevel | Jump to PrintLevel. | ||
Keep HL (pixel co-ordinates) and AF (the ASCII character to print) for later.
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PrintLevelMessaging | 63026 | PUSH HL | Stash HL and AF on the stack. | |
63027 | PUSH AF | |||
63028 | CALL ScreenAddress | Call ScreenAddress. | ||
Fetch the ASCII character we want to print from the stack.
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63031 | POP AF | Restore AF from the stack. | ||
63032 | CALL PrintScreen | Call PrintScreen. | ||
Restore the pixel co-ordinates from the stack, and move onto the next character column.
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63035 | POP HL | Restore HL from the stack. | ||
63036 | LD A,L | L=L+8. | ||
63037 | ADD A,8 | |||
63039 | LD L,A | |||
63040 | RET | Return. |
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