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Routines |
Prev: 62956 | Up: Map | Next: 63074 |
Used by the routine at PrintPlayerLevels.
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Calculate_ActivePlayer_Level | 63041 | LD A,(24224) | If ActivePlayer_Level is not 255 jump to Calculate_Player_Level. | |||||
63044 | CP 255 | |||||||
63046 | JR NZ,Calculate_Player_Level | |||||||
63048 | XOR A | A=0. | ||||||
This reads A into BC as two nibbles, e.g. level 21 would be 00010101 which returns 8449.
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Calculate_Player_Level | 63049 | CALL Convert_Base10 | Call Convert_Base10. | |||||
63052 | LD B,A | B=A. | ||||||
63053 | AND %00001111 | Keep only bits 0-3. | ||||||
63055 | LD C,A | C=A. | ||||||
63056 | LD A,B | A=B. | ||||||
63057 | RRA | Rotate the bits of A right four times. | ||||||
63058 | RRA | |||||||
63059 | RRA | |||||||
63060 | RRA | |||||||
63061 | AND %00001111 | Keep only bits 0-3. | ||||||
63063 | RET | Return. | ||||||
This entry point is used by the routine at PrintPlayerLevels.
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Calculate_InactivePlayer_Level | 63064 | LD A,(24228) | If InactivePlayer_Level is not 255 jump to Calculate_Player_Level. | |||||
63067 | CP 255 | |||||||
63069 | JR NZ,Calculate_Player_Level | |||||||
63071 | XOR A | A=0. | ||||||
63072 | JR Calculate_Player_Level | Jump to Calculate_Player_Level. |
Prev: 62956 | Up: Map | Next: 63074 |