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Routines |
| Prev: 668E | Up: Map | Next: 66D7 |
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| 66A6 | CALL StoreEntity | Call StoreEntity. | ||
| 66A9 | LD A,($5E22) | Jump to 66D6 if PlayDelay_Counter is not yet finished. | ||
| 66AC | AND A | |||
| 66AD | JR NZ,$66D6 | |||
| 66AF | LD A,($5E17) | A=GameTimer. | ||
| 66B2 | AND %00000111 | Keep only bits 0-2. | ||
| 66B4 | JR NZ,$66D6 | Jump to 66D6 if the result is non-zero. | ||
| 66B6 | CALL $6791 | Call 6791. | ||
| 66B9 | CALL $74A8 | Call 74A8. | ||
| 66BC | EXX | |||
| 66BD | INC (IX+$04) | |||
| 66C0 | LD A,(IX+$04) | |||
| 66C3 | CP $04 | |||
| 66C5 | CALL Z,ColouriseFlower | |||
| 66C8 | CP $05 | |||
| 66CA | JR Z,$66D7 | |||
| 66CC | CALL $6791 | Call 6791. | ||
| 66CF | CALL $74C0 | Call 74C0. | ||
| 66D2 | EXX | |||
| 66D3 | CALL $74F2 | Call 74F2. | ||
| 66D6 | RET | Return. | ||
| Prev: 668E | Up: Map | Next: 66D7 |