Routines |
Prev: 66A6 | Up: Map | Next: 670E |
Used by the routine at 66A6.
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66D7 | LD HL,$5E6C | HL=State_Robbie_Active. | ||
66DA | LD B,$10 | B=10. | ||
66DC | CALL SetObjectInactive | Call SetObjectInactive. | ||
66DF | LD A,($5E04) | Sound_Enable. | ||
66E2 | AND A | |||
66E3 | JR NZ,$6705 | |||
66E5 | LD A,($5E37) | |||
66E8 | AND A | |||
66E9 | JR Z,$6700 | |||
66EB | AND %00000011 | Keep only bits 0-2. | ||
66ED | JR NZ,$6700 | |||
66EF | LD DE,$641D | DE=641D. | ||
66F2 | LD HL,$5E38 | HL=CurrentPlayer_Lives. | ||
66F5 | INC (HL) | |||
66F6 | CALL PlayMusic | Call PlayMusic. | ||
66F9 | LD HL,$5E37 | |||
66FC | INC (HL) | |||
66FD | JP LevelNew | Jump to LevelNew. | ||
6700 | LD DE,$642D | DE=642D. | ||
6703 | JR $66F6 | Jump to 66F6. | ||
6705 | DI | |||
6706 | LD B,$0A | |||
6708 | CALL GameOverPause | |||
670B | EI | |||
670C | JR $66F9 |
Prev: 66A6 | Up: Map | Next: 670E |