![]() |
Routines |
| Prev: 66A6 | Up: Map | Next: 670E |
|
Used by the routine at 66A6.
|
||||
| 66D7 | LD HL,$5E6C | HL=State_Robbie_Active. | ||
| 66DA | LD B,$10 | B=10. | ||
| 66DC | CALL SetObjectInactive | Call SetObjectInactive. | ||
| 66DF | LD A,($5E04) | Sound_Enable. | ||
| 66E2 | AND A | |||
| 66E3 | JR NZ,$6705 | |||
| 66E5 | LD A,($5E37) | |||
| 66E8 | AND A | |||
| 66E9 | JR Z,$6700 | |||
| 66EB | AND %00000011 | Keep only bits 0-2. | ||
| 66ED | JR NZ,$6700 | |||
| 66EF | LD DE,$641D | DE=641D. | ||
| 66F2 | LD HL,$5E38 | HL=CurrentPlayer_Lives. | ||
| 66F5 | INC (HL) | |||
| 66F6 | CALL PlayMusic | Call PlayMusic. | ||
| 66F9 | LD HL,$5E37 | |||
| 66FC | INC (HL) | |||
| 66FD | JP LevelNew | Jump to LevelNew. | ||
| 6700 | LD DE,$642D | DE=642D. | ||
| 6703 | JR $66F6 | Jump to 66F6. | ||
| 6705 | DI | |||
| 6706 | LD B,$0A | |||
| 6708 | CALL GameOverPause | |||
| 670B | EI | |||
| 670C | JR $66F9 | |||
| Prev: 66A6 | Up: Map | Next: 670E |