![]() |
Routines |
| Prev: 44705 | Up: Map | Next: 44783 |
|
|
||||
| GamePlayEntry | 44751 | LD HL,38581 | If GameDelayTimer is zero, jump to GamePlay_Start. | |
| 44754 | LD A,(HL) | |||
| 44755 | AND A | |||
| 44756 | JR Z,GamePlay_Start | |||
| 44758 | DEC (HL) | Decrement GameDelayTimer by one. | ||
| 44759 | JR NZ,ScoreLabelFlash | Jump to ScoreLabelFlash if the delay timer is still active. | ||
| 44761 | LD A,(38558) | If Flag_ActivePlayer says that 2UP is the active player, jump toGame2UP_UnsetFlash. | ||
| 44764 | AND A | |||
| 44765 | JR NZ,Game2UP_UnsetFlash | |||
|
Handle turning off flash for 1UP score label.
|
||||
| 44767 | LD HL,16 | HL=000,016 (position of the 1UP score label). | ||
| Game1UP_UnsetFlash | 44770 | CALL UnsetFlashText | Call UnsetFlashText. | |
| 44773 | CALL DrawEntity | Call DrawEntity. | ||
| 44776 | JR GamePlay_Start | Jump GamePlay_Start. | ||
|
Handle turning off flash for 2UP score label.
|
||||
| Game2UP_UnsetFlash | 44778 | LD HL,216 | DE=000,216 (position of the 2UP score label). | |
| 44781 | JR Game1UP_UnsetFlash | Jump Game1UP_UnsetFlash. | ||
|
View the equivalent code in;
|
||||
| Prev: 44705 | Up: Map | Next: 44783 |