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Routines |
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Used by the routine at GameInitialisation.
Sets up the state of both players ready for a new game, builds the first room and starts the turn of player 1. A one player game gives player 2 no lives.
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Initialise player 2.
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| InitialiseGame | 45524 | CALL InitialisePlayer | Initialise the player. | |||||
| 45527 | CALL ChangePlayer | Swap over to the other player. | ||||||
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Initialise player 1.
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| 45530 | CALL InitialisePlayer | Initialise the player. | ||||||
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Always start on player 1.
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| 45533 | XOR A | Set the active player to 1UP in Flag_ActivePlayer. | ||||||
| 45534 | LD (38558),A | |||||||
| 45537 | CALL ClearPlayArea_Attributes | Clear the attribute buffer of the play area. | ||||||
| 45540 | CALL ClearPlayArea | Clear the play area. | ||||||
| 45543 | LD A,(38546) | Fetch the game options from GameOptions. | ||||||
| 45546 | AND %00000001 | Keep only bit 0. | ||||||
| 45548 | JR NZ,InitialiseGame_StartTurn | Jump to InitialiseGame_StartTurn if this is a two player game. | ||||||
| 45550 | LD (38624),A | Set the number of lives of player 2 in InactivePlayer_Lives to zero. | ||||||
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This entry point is used by the routine at SwitchPlayer.
This is also where the next player joins in after the other player has died.
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| InitialiseGame_StartTurn | 45553 | CALL StartTurn | Start the turn. | |||||
| 45556 | LD IX,38658 | Point IX at the player's actor at ImmortalData. | ||||||
| 45560 | CALL VisitRoom | Mark the room as visited. | ||||||
| 45563 | CALL LoadOrchid | Load the orchid for the room. | ||||||
| 45566 | CALL SetUpRoomObjects | Set up the objects in the room. | ||||||
| 45569 | CALL DrawCurrentRoom | Draw the current room. | ||||||
| 45572 | RET | Return. | ||||||
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