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47412: Fetch Actor Sprite
Used by the routine at PrepDraw2.
Looks up the address of the data of the sprite of an actor.
Input
IX Actor record
Output
DE The sprite address
FetchActorSprite 47412 LD A,(IX+0) A=*IX+0 (sprite reference).
47415 JR FetchSprite Jump to FetchSprite.
View the equivalent code in;
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