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Routines |
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Used by the routine at GetEntitySprite.
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| GetSpriteAddress | 47400 | LD L,A | Create an offset in HL. | |||||||||
| 47401 | LD H,0 | |||||||||||
| 47403 | ADD HL,HL | HL=HL * 2. | ||||||||||
| 47404 | LD BC,49028 | HL=SpritesTable + offset. | ||||||||||
| 47407 | ADD HL,BC | |||||||||||
| 47408 | LD E,(HL) | DE=the sprite address. | ||||||||||
| 47409 | INC HL | |||||||||||
| 47410 | LD D,(HL) | |||||||||||
| 47411 | RET | Return. | ||||||||||
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View the equivalent code in;
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