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34152: Fetch Sprite
Looks up the sprite pointer for the ID in 24148. SpritesTable is the default table. On an odd level MapSpriteBand may switch the index and table to Sprite_Band_Table. Nothing calls this routine; the game uses FetchActorSprite instead.
Output
DE Sprite address
FetchSprite 34152 LD BC,47808 Point the sprite table at SpritesTable.
34155 LD A,(24226) Test LevelParity.
34158 AND A
34159 LD A,(24148) Fetch the sprite ID from 24148.
34162 CALL NZ,MapSpriteBand Call MapSpriteBand if this is an odd level.
This entry point is used by the routine at FetchActorSprite.
Index the sprite table and return the address.
FetchSprite_Loop 34165 DEC A Fetch the sprite address for index A-1.
34166 LD L,A
34167 LD H,0
34169 ADD HL,HL
34170 ADD HL,BC
34171 LD E,(HL)
34172 INC HL
34173 LD D,(HL)
34174 RET Return.
View the equivalent code in;
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