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D076: Character Defaults
Jack Vicious
D076 DEFB $01 default state
D077 DEFB $08,$08,$08,$60,$08,$08 state times
D07D DEFB $01 "shot" default state
D07E DEFB $0B,$0B,$0B,$0B,$0B,$0B "shot" state times
Bowie
D084 DEFB $01 unused
D085 DEFB $1B default sprite ID
D086 DEFB $01 default state
D087 DEFB $08,$08,$08,$80,$08,$08 state times
Daisy
D08D DEFB $0A sprite ID : depositing
D08E DEFB $0B sprite ID : hands up
D08F DEFB $0C sprite ID : uncover
D090 DEFB $0D sprite ID : shot
D091 DEFB $0E sprite ID : floor
D092 DEFB $00 unused
D093 DEFB $01 default state
D094 DEFB $08,$08,$08,$40,$10,$08,$08,$08 state times
Green Jordan
D09C DEFB $03 sprite ID : depositing
D09D DEFB $04 sprite ID : hands up
D09E DEFB $05 sprite ID : uncover
D09F DEFB $06 sprite ID : shot
D0A0 DEFB $07 sprite ID : floor
D0A1 DEFB $01 unused
D0A2 DEFB $01 default state
D0A3 DEFB $08,$08,$08,$38,$0C,$06,$08,$08 state times
Shot customer
D0AB DEFB $01 default state
D0AC DEFB $0B,$0B state times
Julius
D0AE DEFB $00 unused
D0AF DEFB $00 unused
D0B0 DEFB $01 default state
D0B1 DEFB $08,$08,$08,$50,$08,$08,$80 state times
D0B8 DEFB $00 unused
D0B9 DEFB $01 "shot" default state
D0BA DEFB $0B,$0B,$0B,$0B,$0B,$0B,$0B "shot" state times
Bandit 3
D0C1 DEFB $00 unused
D0C2 DEFB $10 sprite ID : stand off
D0C3 DEFB $0F sprite ID : draw
D0C4 DEFB $11 sprite ID : shot
D0C5 DEFB $02 sprite ID : floor
D0C6 DEFB $01 default state
D0C7 DEFB $08,$08,$08,$40,$40 state times
D0CC DEFB $00 unused
D0CD DEFB $10 "shot" sprite ID : stand off
D0CE DEFB $0F "shot" sprite ID : draw
D0CF DEFB $11 "shot" sprite ID : shot
D0D0 DEFB $02 "shot" sprite ID : floor
D0D1 DEFB $01 "shot" default state
D0D2 DEFB $0B,$0B,$0B,$0B,$0B "shot" state times
Bandit 4
D0D7 DEFB $00 unused
D0D8 DEFB $12 sprite ID : stand off
D0D9 DEFB $13 sprite ID : draw
D0DA DEFB $14 sprite ID : shot
D0DB DEFB $02 sprite ID : floor
D0DC DEFB $01 default state
D0DD DEFB $08,$08,$08,$30,$40 state times
D0E2 DEFB $00 unused
D0E3 DEFB $12 "shot" sprite ID : stand off
D0E4 DEFB $13 "shot" sprite ID : draw
D0E5 DEFB $14 "shot" sprite ID : shot
D0E6 DEFB $02 "shot" sprite ID : floor
D0E7 DEFB $01 "shot" default state
D0E8 DEFB $0B,$0B,$0B,$0B,$0B "shot" state times
Bandit 5
D0ED DEFB $00 unused
D0EE DEFB $15 sprite ID : stand off
D0EF DEFB $16 sprite ID : draw
D0F0 DEFB $17 sprite ID : shot
D0F1 DEFB $02 sprite ID : floor
D0F2 DEFB $01 default state
D0F3 DEFB $08,$08,$08,$20,$38 state times
D0F8 DEFB $00 unused
D0F9 DEFB $15 "shot" sprite ID : stand off
D0FA DEFB $16 "shot" sprite ID : draw
D0FB DEFB $17 "shot" sprite ID : shot
D0FC DEFB $02 "shot" sprite ID : floor
D0FD DEFB $01 "shot" default state
D0FE DEFB $0B,$0B,$0B,$0B,$0B "shot" state times
Bandit 6
D103 DEFB $00 unused
D104 DEFB $18 sprite ID : stand off
D105 DEFB $19 sprite ID : draw
D106 DEFB $1A sprite ID : shot
D107 DEFB $02 sprite ID : floor
D108 DEFB $01 default state
D109 DEFB $08,$08,$08,$10,$38 state times
D10E DEFB $00 unused
D10F DEFB $18 "shot" sprite ID : stand off
D110 DEFB $19 "shot" sprite ID : draw
D111 DEFB $1A "shot" sprite ID : shot
D112 DEFB $02 "shot" sprite ID : floor
D113 DEFB $01 "shot" default state
D114 DEFB $0B,$0B,$0B,$0B,$0B "shot" state times
Bandit 2
D119 DEFB $00 unused
D11A DEFB $08 sprite ID : stand off
D11B DEFB $08 sprite ID : draw
D11C DEFB $09 sprite ID : shot
D11D DEFB $07 sprite ID : floor
D11E DEFB $01 default state
D11F DEFB $08,$08,$08,$01,$30 state times
D124 DEFB $00 unused
D125 DEFB $08 "shot" sprite ID : stand off
D126 DEFB $08 "shot" sprite ID : draw
D127 DEFB $09 "shot" sprite ID : shot
D128 DEFB $07 "shot" sprite ID : floor
D129 DEFB $01 "shot" default state
D12A DEFB $0B,$0B,$0B,$0B,$0B "shot" state times
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