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Data |
| Prev: CEB8 | Up: Map | Next: D12F |
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Jack Vicious
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| D076 | DEFB $01 | default state | ||
| D077 | DEFB $08,$08,$08,$60,$08,$08 | state times | ||
| D07D | DEFB $01 | "shot" default state | ||
| D07E | DEFB $0B,$0B,$0B,$0B,$0B,$0B | "shot" state times | ||
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Bowie
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| D084 | DEFB $01 | unused | ||
| D085 | DEFB $1B | default sprite ID | ||
| D086 | DEFB $01 | default state | ||
| D087 | DEFB $08,$08,$08,$80,$08,$08 | state times | ||
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Daisy
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| D08D | DEFB $0A | sprite ID : depositing | ||
| D08E | DEFB $0B | sprite ID : hands up | ||
| D08F | DEFB $0C | sprite ID : uncover | ||
| D090 | DEFB $0D | sprite ID : shot | ||
| D091 | DEFB $0E | sprite ID : floor | ||
| D092 | DEFB $00 | unused | ||
| D093 | DEFB $01 | default state | ||
| D094 | DEFB $08,$08,$08,$40,$10,$08,$08,$08 | state times | ||
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Green Jordan
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| D09C | DEFB $03 | sprite ID : depositing | ||
| D09D | DEFB $04 | sprite ID : hands up | ||
| D09E | DEFB $05 | sprite ID : uncover | ||
| D09F | DEFB $06 | sprite ID : shot | ||
| D0A0 | DEFB $07 | sprite ID : floor | ||
| D0A1 | DEFB $01 | unused | ||
| D0A2 | DEFB $01 | default state | ||
| D0A3 | DEFB $08,$08,$08,$38,$0C,$06,$08,$08 | state times | ||
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Shot customer
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| D0AB | DEFB $01 | default state | ||
| D0AC | DEFB $0B,$0B | state times | ||
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Julius
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| D0AE | DEFB $00 | unused | ||
| D0AF | DEFB $00 | unused | ||
| D0B0 | DEFB $01 | default state | ||
| D0B1 | DEFB $08,$08,$08,$50,$08,$08,$80 | state times | ||
| D0B8 | DEFB $00 | unused | ||
| D0B9 | DEFB $01 | "shot" default state | ||
| D0BA | DEFB $0B,$0B,$0B,$0B,$0B,$0B,$0B | "shot" state times | ||
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Bandit 3
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| D0C1 | DEFB $00 | unused | ||
| D0C2 | DEFB $10 | sprite ID : stand off | ||
| D0C3 | DEFB $0F | sprite ID : draw | ||
| D0C4 | DEFB $11 | sprite ID : shot | ||
| D0C5 | DEFB $02 | sprite ID : floor | ||
| D0C6 | DEFB $01 | default state | ||
| D0C7 | DEFB $08,$08,$08,$40,$40 | state times | ||
| D0CC | DEFB $00 | unused | ||
| D0CD | DEFB $10 | "shot" sprite ID : stand off | ||
| D0CE | DEFB $0F | "shot" sprite ID : draw | ||
| D0CF | DEFB $11 | "shot" sprite ID : shot | ||
| D0D0 | DEFB $02 | "shot" sprite ID : floor | ||
| D0D1 | DEFB $01 | "shot" default state | ||
| D0D2 | DEFB $0B,$0B,$0B,$0B,$0B | "shot" state times | ||
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Bandit 4
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| D0D7 | DEFB $00 | unused | ||
| D0D8 | DEFB $12 | sprite ID : stand off | ||
| D0D9 | DEFB $13 | sprite ID : draw | ||
| D0DA | DEFB $14 | sprite ID : shot | ||
| D0DB | DEFB $02 | sprite ID : floor | ||
| D0DC | DEFB $01 | default state | ||
| D0DD | DEFB $08,$08,$08,$30,$40 | state times | ||
| D0E2 | DEFB $00 | unused | ||
| D0E3 | DEFB $12 | "shot" sprite ID : stand off | ||
| D0E4 | DEFB $13 | "shot" sprite ID : draw | ||
| D0E5 | DEFB $14 | "shot" sprite ID : shot | ||
| D0E6 | DEFB $02 | "shot" sprite ID : floor | ||
| D0E7 | DEFB $01 | "shot" default state | ||
| D0E8 | DEFB $0B,$0B,$0B,$0B,$0B | "shot" state times | ||
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Bandit 5
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| D0ED | DEFB $00 | unused | ||
| D0EE | DEFB $15 | sprite ID : stand off | ||
| D0EF | DEFB $16 | sprite ID : draw | ||
| D0F0 | DEFB $17 | sprite ID : shot | ||
| D0F1 | DEFB $02 | sprite ID : floor | ||
| D0F2 | DEFB $01 | default state | ||
| D0F3 | DEFB $08,$08,$08,$20,$38 | state times | ||
| D0F8 | DEFB $00 | unused | ||
| D0F9 | DEFB $15 | "shot" sprite ID : stand off | ||
| D0FA | DEFB $16 | "shot" sprite ID : draw | ||
| D0FB | DEFB $17 | "shot" sprite ID : shot | ||
| D0FC | DEFB $02 | "shot" sprite ID : floor | ||
| D0FD | DEFB $01 | "shot" default state | ||
| D0FE | DEFB $0B,$0B,$0B,$0B,$0B | "shot" state times | ||
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Bandit 6
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| D103 | DEFB $00 | unused | ||
| D104 | DEFB $18 | sprite ID : stand off | ||
| D105 | DEFB $19 | sprite ID : draw | ||
| D106 | DEFB $1A | sprite ID : shot | ||
| D107 | DEFB $02 | sprite ID : floor | ||
| D108 | DEFB $01 | default state | ||
| D109 | DEFB $08,$08,$08,$10,$38 | state times | ||
| D10E | DEFB $00 | unused | ||
| D10F | DEFB $18 | "shot" sprite ID : stand off | ||
| D110 | DEFB $19 | "shot" sprite ID : draw | ||
| D111 | DEFB $1A | "shot" sprite ID : shot | ||
| D112 | DEFB $02 | "shot" sprite ID : floor | ||
| D113 | DEFB $01 | "shot" default state | ||
| D114 | DEFB $0B,$0B,$0B,$0B,$0B | "shot" state times | ||
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Bandit 2
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| D119 | DEFB $00 | unused | ||
| D11A | DEFB $08 | sprite ID : stand off | ||
| D11B | DEFB $08 | sprite ID : draw | ||
| D11C | DEFB $09 | sprite ID : shot | ||
| D11D | DEFB $07 | sprite ID : floor | ||
| D11E | DEFB $01 | default state | ||
| D11F | DEFB $08,$08,$08,$01,$30 | state times | ||
| D124 | DEFB $00 | unused | ||
| D125 | DEFB $08 | "shot" sprite ID : stand off | ||
| D126 | DEFB $08 | "shot" sprite ID : draw | ||
| D127 | DEFB $09 | "shot" sprite ID : shot | ||
| D128 | DEFB $07 | "shot" sprite ID : floor | ||
| D129 | DEFB $01 | "shot" default state | ||
| D12A | DEFB $0B,$0B,$0B,$0B,$0B | "shot" state times | ||
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