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53366: Character Defaults
Jack Vicious
53366 DEFB 1 default state
53367 DEFB 8,8,8,96,8,8 state times
53373 DEFB 1 "shot" default state
53374 DEFB 11,11,11,11,11,11 "shot" state times
Bowie
53380 DEFB 1 unused
53381 DEFB 27 default sprite ID
53382 DEFB 1 default state
53383 DEFB 8,8,8,128,8,8 state times
Daisy
53389 DEFB 10 sprite ID : depositing
53390 DEFB 11 sprite ID : hands up
53391 DEFB 12 sprite ID : uncover
53392 DEFB 13 sprite ID : shot
53393 DEFB 14 sprite ID : floor
53394 DEFB 0 unused
53395 DEFB 1 default state
53396 DEFB 8,8,8,64,16,8,8,8 state times
Green Jordan
53404 DEFB 3 sprite ID : depositing
53405 DEFB 4 sprite ID : hands up
53406 DEFB 5 sprite ID : uncover
53407 DEFB 6 sprite ID : shot
53408 DEFB 7 sprite ID : floor
53409 DEFB 1 unused
53410 DEFB 1 default state
53411 DEFB 8,8,8,56,12,6,8,8 state times
Shot customer
53419 DEFB 1 default state
53420 DEFB 11,11 state times
Julius
53422 DEFB 0 unused
53423 DEFB 0 unused
53424 DEFB 1 default state
53425 DEFB 8,8,8,80,8,8,128 state times
53432 DEFB 0 unused
53433 DEFB 1 "shot" default state
53434 DEFB 11,11,11,11,11,11,11 "shot" state times
Bandit 3
53441 DEFB 0 unused
53442 DEFB 16 sprite ID : stand off
53443 DEFB 15 sprite ID : draw
53444 DEFB 17 sprite ID : shot
53445 DEFB 2 sprite ID : floor
53446 DEFB 1 default state
53447 DEFB 8,8,8,64,64 state times
53452 DEFB 0 unused
53453 DEFB 16 "shot" sprite ID : stand off
53454 DEFB 15 "shot" sprite ID : draw
53455 DEFB 17 "shot" sprite ID : shot
53456 DEFB 2 "shot" sprite ID : floor
53457 DEFB 1 "shot" default state
53458 DEFB 11,11,11,11,11 "shot" state times
Bandit 4
53463 DEFB 0 unused
53464 DEFB 18 sprite ID : stand off
53465 DEFB 19 sprite ID : draw
53466 DEFB 20 sprite ID : shot
53467 DEFB 2 sprite ID : floor
53468 DEFB 1 default state
53469 DEFB 8,8,8,48,64 state times
53474 DEFB 0 unused
53475 DEFB 18 "shot" sprite ID : stand off
53476 DEFB 19 "shot" sprite ID : draw
53477 DEFB 20 "shot" sprite ID : shot
53478 DEFB 2 "shot" sprite ID : floor
53479 DEFB 1 "shot" default state
53480 DEFB 11,11,11,11,11 "shot" state times
Bandit 5
53485 DEFB 0 unused
53486 DEFB 21 sprite ID : stand off
53487 DEFB 22 sprite ID : draw
53488 DEFB 23 sprite ID : shot
53489 DEFB 2 sprite ID : floor
53490 DEFB 1 default state
53491 DEFB 8,8,8,32,56 state times
53496 DEFB 0 unused
53497 DEFB 21 "shot" sprite ID : stand off
53498 DEFB 22 "shot" sprite ID : draw
53499 DEFB 23 "shot" sprite ID : shot
53500 DEFB 2 "shot" sprite ID : floor
53501 DEFB 1 "shot" default state
53502 DEFB 11,11,11,11,11 "shot" state times
Bandit 6
53507 DEFB 0 unused
53508 DEFB 24 sprite ID : stand off
53509 DEFB 25 sprite ID : draw
53510 DEFB 26 sprite ID : shot
53511 DEFB 2 sprite ID : floor
53512 DEFB 1 default state
53513 DEFB 8,8,8,16,56 state times
53518 DEFB 0 unused
53519 DEFB 24 "shot" sprite ID : stand off
53520 DEFB 25 "shot" sprite ID : draw
53521 DEFB 26 "shot" sprite ID : shot
53522 DEFB 2 "shot" sprite ID : floor
53523 DEFB 1 "shot" default state
53524 DEFB 11,11,11,11,11 "shot" state times
Bandit 2
53529 DEFB 0 unused
53530 DEFB 8 sprite ID : stand off
53531 DEFB 8 sprite ID : draw
53532 DEFB 9 sprite ID : shot
53533 DEFB 7 sprite ID : floor
53534 DEFB 1 default state
53535 DEFB 8,8,8,1,48 state times
53540 DEFB 0 unused
53541 DEFB 8 "shot" sprite ID : stand off
53542 DEFB 8 "shot" sprite ID : draw
53543 DEFB 9 "shot" sprite ID : shot
53544 DEFB 7 "shot" sprite ID : floor
53545 DEFB 1 "shot" default state
53546 DEFB 11,11,11,11,11 "shot" state times
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