![]() |
Data |
| Prev: 52920 | Up: Map | Next: 53551 |
|
Jack Vicious
|
||||
| 53366 | DEFB 1 | default state | ||
| 53367 | DEFB 8,8,8,96,8,8 | state times | ||
| 53373 | DEFB 1 | "shot" default state | ||
| 53374 | DEFB 11,11,11,11,11,11 | "shot" state times | ||
|
Bowie
|
||||
| 53380 | DEFB 1 | unused | ||
| 53381 | DEFB 27 | default sprite ID | ||
| 53382 | DEFB 1 | default state | ||
| 53383 | DEFB 8,8,8,128,8,8 | state times | ||
|
Daisy
|
||||
| 53389 | DEFB 10 | sprite ID : depositing | ||
| 53390 | DEFB 11 | sprite ID : hands up | ||
| 53391 | DEFB 12 | sprite ID : uncover | ||
| 53392 | DEFB 13 | sprite ID : shot | ||
| 53393 | DEFB 14 | sprite ID : floor | ||
| 53394 | DEFB 0 | unused | ||
| 53395 | DEFB 1 | default state | ||
| 53396 | DEFB 8,8,8,64,16,8,8,8 | state times | ||
|
Green Jordan
|
||||
| 53404 | DEFB 3 | sprite ID : depositing | ||
| 53405 | DEFB 4 | sprite ID : hands up | ||
| 53406 | DEFB 5 | sprite ID : uncover | ||
| 53407 | DEFB 6 | sprite ID : shot | ||
| 53408 | DEFB 7 | sprite ID : floor | ||
| 53409 | DEFB 1 | unused | ||
| 53410 | DEFB 1 | default state | ||
| 53411 | DEFB 8,8,8,56,12,6,8,8 | state times | ||
|
Shot customer
|
||||
| 53419 | DEFB 1 | default state | ||
| 53420 | DEFB 11,11 | state times | ||
|
Julius
|
||||
| 53422 | DEFB 0 | unused | ||
| 53423 | DEFB 0 | unused | ||
| 53424 | DEFB 1 | default state | ||
| 53425 | DEFB 8,8,8,80,8,8,128 | state times | ||
| 53432 | DEFB 0 | unused | ||
| 53433 | DEFB 1 | "shot" default state | ||
| 53434 | DEFB 11,11,11,11,11,11,11 | "shot" state times | ||
|
Bandit 3
|
||||
| 53441 | DEFB 0 | unused | ||
| 53442 | DEFB 16 | sprite ID : stand off | ||
| 53443 | DEFB 15 | sprite ID : draw | ||
| 53444 | DEFB 17 | sprite ID : shot | ||
| 53445 | DEFB 2 | sprite ID : floor | ||
| 53446 | DEFB 1 | default state | ||
| 53447 | DEFB 8,8,8,64,64 | state times | ||
| 53452 | DEFB 0 | unused | ||
| 53453 | DEFB 16 | "shot" sprite ID : stand off | ||
| 53454 | DEFB 15 | "shot" sprite ID : draw | ||
| 53455 | DEFB 17 | "shot" sprite ID : shot | ||
| 53456 | DEFB 2 | "shot" sprite ID : floor | ||
| 53457 | DEFB 1 | "shot" default state | ||
| 53458 | DEFB 11,11,11,11,11 | "shot" state times | ||
|
Bandit 4
|
||||
| 53463 | DEFB 0 | unused | ||
| 53464 | DEFB 18 | sprite ID : stand off | ||
| 53465 | DEFB 19 | sprite ID : draw | ||
| 53466 | DEFB 20 | sprite ID : shot | ||
| 53467 | DEFB 2 | sprite ID : floor | ||
| 53468 | DEFB 1 | default state | ||
| 53469 | DEFB 8,8,8,48,64 | state times | ||
| 53474 | DEFB 0 | unused | ||
| 53475 | DEFB 18 | "shot" sprite ID : stand off | ||
| 53476 | DEFB 19 | "shot" sprite ID : draw | ||
| 53477 | DEFB 20 | "shot" sprite ID : shot | ||
| 53478 | DEFB 2 | "shot" sprite ID : floor | ||
| 53479 | DEFB 1 | "shot" default state | ||
| 53480 | DEFB 11,11,11,11,11 | "shot" state times | ||
|
Bandit 5
|
||||
| 53485 | DEFB 0 | unused | ||
| 53486 | DEFB 21 | sprite ID : stand off | ||
| 53487 | DEFB 22 | sprite ID : draw | ||
| 53488 | DEFB 23 | sprite ID : shot | ||
| 53489 | DEFB 2 | sprite ID : floor | ||
| 53490 | DEFB 1 | default state | ||
| 53491 | DEFB 8,8,8,32,56 | state times | ||
| 53496 | DEFB 0 | unused | ||
| 53497 | DEFB 21 | "shot" sprite ID : stand off | ||
| 53498 | DEFB 22 | "shot" sprite ID : draw | ||
| 53499 | DEFB 23 | "shot" sprite ID : shot | ||
| 53500 | DEFB 2 | "shot" sprite ID : floor | ||
| 53501 | DEFB 1 | "shot" default state | ||
| 53502 | DEFB 11,11,11,11,11 | "shot" state times | ||
|
Bandit 6
|
||||
| 53507 | DEFB 0 | unused | ||
| 53508 | DEFB 24 | sprite ID : stand off | ||
| 53509 | DEFB 25 | sprite ID : draw | ||
| 53510 | DEFB 26 | sprite ID : shot | ||
| 53511 | DEFB 2 | sprite ID : floor | ||
| 53512 | DEFB 1 | default state | ||
| 53513 | DEFB 8,8,8,16,56 | state times | ||
| 53518 | DEFB 0 | unused | ||
| 53519 | DEFB 24 | "shot" sprite ID : stand off | ||
| 53520 | DEFB 25 | "shot" sprite ID : draw | ||
| 53521 | DEFB 26 | "shot" sprite ID : shot | ||
| 53522 | DEFB 2 | "shot" sprite ID : floor | ||
| 53523 | DEFB 1 | "shot" default state | ||
| 53524 | DEFB 11,11,11,11,11 | "shot" state times | ||
|
Bandit 2
|
||||
| 53529 | DEFB 0 | unused | ||
| 53530 | DEFB 8 | sprite ID : stand off | ||
| 53531 | DEFB 8 | sprite ID : draw | ||
| 53532 | DEFB 9 | sprite ID : shot | ||
| 53533 | DEFB 7 | sprite ID : floor | ||
| 53534 | DEFB 1 | default state | ||
| 53535 | DEFB 8,8,8,1,48 | state times | ||
| 53540 | DEFB 0 | unused | ||
| 53541 | DEFB 8 | "shot" sprite ID : stand off | ||
| 53542 | DEFB 8 | "shot" sprite ID : draw | ||
| 53543 | DEFB 9 | "shot" sprite ID : shot | ||
| 53544 | DEFB 7 | "shot" sprite ID : floor | ||
| 53545 | DEFB 1 | "shot" default state | ||
| 53546 | DEFB 11,11,11,11,11 | "shot" state times | ||
| Prev: 52920 | Up: Map | Next: 53551 |