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Game status buffer |
| Prev: D12F | Up: Map | Next: D173 |
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| Door_Flags_01 | D165 | DEFW Door_Routine_01 | Current door routine in play (Door_Routine_01) | |
| Door_Source_01 | D167 | DEFW $D12F | Pointer to data values | |
| Door_Bowie_Action_01 | D169 | DEFW Bowie_Bomb_Action | Routine to call if player shot Bowie | |
| Door_Scoring_01 | D16B | DEFB $00,$00 | Score given by this character (tens then hundreds) | |
| Door_Cash_Action_01 | D16D | DEFB $00 | Set to 1 if this character should give money | |
| D16E | DEFB $08 | Number of cycles to wait until door opens | ||
| Door_Char_Buffer_01 | D16F | DEFW $D0CC | Pointer to custom flags for bandits (shot) | |
| Door_Char_Source_01 | D171 | DEFW $D0C1 | Pointer to custom flags for bandits (not shot) | |
| Prev: D12F | Up: Map | Next: D173 |