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Routines |
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This is the main entry point for the Dinamic release. It is not present on the Gremlin Graphics version.
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| 23808 | LD A,0 | Wait for the user to press any key | ||
| 23810 | IN A,(254) | |||
| 23812 | OR 224 | |||
| 23814 | INC A | |||
| 23815 | JR Z,23808 | |||
| 23817 | LD A,2 | Select the SCREEN channel by calling CHAN-OPEN. | ||
| 23819 | CALL 5633 | |||
| 23822 | LD A,0 | Set black border. Call BORDER routine (not from the start). | ||
| 23824 | CALL 8859 | |||
| 23827 | LD HL,16384 | Blank the screen. | ||
| 23830 | LD DE,16385 | |||
| 23833 | LD BC,6911 | |||
| 23838 | LDIR | |||
| 23840 | LD HL,257 | Oddly enable both keyboard and kempston joystick input methods at the same time. | ||
| 23843 | LD (23728),HL | |||
| 23846 | DEFS 10 | No-operation. | ||
| 23856 | LD HL,16384 | Blank the screen. | ||
| 23859 | LD DE,16385 | |||
| 23862 | LD BC,6911 | |||
| 23865 | LD (HL),0 | |||
| 23867 | LDIR | |||
| 23869 | CALL New_Game | Run the game. | ||
| 23872 | JR 23856 | Loop round to run another game. | ||
| 23874 | JP 60048 | Not used. | ||
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