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Routines |
Prev: EBE6 | Up: Map | Next: EBFF |
Used by the routine at Handler_Fuel.
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WaitForNextFrame | EBF3 | LD A,($785A) | A=*FrameCount. | |
This entry point is used by the routine at GameInitialisation.
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WaitForFrameChange | EBF6 | LD HL,$5C78 | HL=FRAMES. | |
Wait loop, hold further execution until the frame counter changes to the stored value.
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FrameSyncLoop | EBF9 | CP (HL) | Keep jumping back to FrameSyncLoop until FRAMES matches *FrameCount. | |
EBFA | JR NZ,FrameSyncLoop | |||
EBFC | JP Game_Loop | Jump to Game_Loop. |
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