![]() |
Routines |
Prev: 60390 | Up: Map | Next: 60415 |
Used by the routine at Handler_Fuel.
|
||||
WaitForNextFrame | 60403 | LD A,(30810) | A=*FrameCount. | |
This entry point is used by the routine at GameInitialisation.
|
||||
WaitForFrameChange | 60406 | LD HL,23672 | HL=FRAMES. | |
Wait loop, hold further execution until the frame counter changes to the stored value.
|
||||
FrameSyncLoop | 60409 | CP (HL) | Keep jumping back to FrameSyncLoop until FRAMES matches *FrameCount. | |
60410 | JR NZ,FrameSyncLoop | |||
60412 | JP Game_Loop | Jump to Game_Loop. |
Prev: 60390 | Up: Map | Next: 60415 |