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Routines |
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Used by the routine at Handler_Fuel.
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| WaitForNextFrame | 60403 | LD A,(30810) | A=*FrameCount. | |
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This entry point is used by the routine at GameInitialisation.
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| WaitForFrameChange | 60406 | LD HL,23672 | HL=FRAMES. | |
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Wait loop, hold further execution until the frame counter changes to the stored value.
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| FrameSyncLoop | 60409 | CP (HL) | Keep jumping back to FrameSyncLoop until FRAMES matches *FrameCount. | |
| 60410 | JR NZ,FrameSyncLoop | |||
| 60412 | JP Game_Loop | Jump to Game_Loop. | ||
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