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Routines |
| Prev: A479 | Up: Map | Next: A591 |
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Used by the routine at GameStart.
Handles keyboard input, tokenises commands and validates the vocabulary.
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Reset the screen position to defaults.
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| Handler_UserInput | A4B0 | CALL PrintPrompt | Call PrintPrompt. | |
| A4B3 | LD HL,$A109 | HL=CommandBuffer. | ||
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Initialise the command buffer.
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| A4B6 | LD B,$00 | Initialise a letter counter in B. | ||
| A4B8 | JR UserInput_Next | Jump to UserInput_Next. | ||
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Main input loop - process each keypress.
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| UserInput_Loop | A4BA | INC HL | Move to the next byte of the command buffer. | |
| A4BB | INC B | Increment the letter counter by one. | ||
| UserInput_Next | A4BC | CALL Print_Cursor | Call Print_Cursor. | |
| A4BF | CALL GetUserInput | Call GetUserInput. | ||
| A4C2 | CP $0C | Jump to ValidateUserInput if "DELETE" was not pressed. | ||
| A4C4 | JR NZ,ValidateUserInput | |||
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The user pressed "DELETE".
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| A4C6 | XOR A | Jump back to UserInput_Next if there hasn't been any input yet (nothing to delete). | ||
| A4C7 | OR B | |||
| A4C8 | JR Z,UserInput_Next | |||
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There is input which can be deleted, so action a delete!
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| A4CA | EX DE,HL | Temporarily stash the command buffer pointer in DE. | ||
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Print "SPACE BACKSPACE BACKSPACE SPACE BACKSPACE" to move the current print position on the screen to the previous character, and to delete the character present using a space.
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| A4CB | LD HL,$A447 | HL=Messaging_SpaceBackspaceBackspaceSpaceBackspace. | ||
| A4CE | CALL PrintString | Call PrintString. | ||
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Adjust the command buffer position and letter counter.
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| A4D1 | EX DE,HL | Restore the command buffer pointer from DE. | ||
| A4D2 | DEC HL | Decrease the command buffer pointer by one. | ||
| A4D3 | DEC B | Decrease the letter counter by one. | ||
| A4D4 | JR UserInput_Next | Jump to UserInput_Next. | ||
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Check which key the user pressed:
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| ValidateUserInput | A4D6 | LD C,A | Jump to UserInput_WriteKeypress if "ENTER" was pressed. | |
| A4D7 | CP $0D | |||
| A4D9 | JR Z,UserInput_WriteKeypress | |||
| A4DB | CP $20 | If the keypress was any other control key (the value being under 20 ASCII "SPACE"), it's not valid input so jump back to UserInput_Next. | ||
| A4DD | JR C,UserInput_Next | |||
| A4DF | CP $80 | If the keypress was higher than 80 it's also not valid input so jump back to UserInput_Next. | ||
| A4E1 | JR NC,UserInput_Next | |||
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Is the command buffer full?
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| A4E3 | LD A,B | Jump to UserInput_Next if the letter counter is 31 (so the buffer is full). | ||
| A4E4 | CP $31 | |||
| A4E6 | JR Z,UserInput_Next | |||
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Writes the keypress into the command buffer and print it to the screen.
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| UserInput_WriteKeypress | A4E8 | LD A,C | Write the user input key to *HL. | |
| A4E9 | LD (HL),A | |||
| A4EA | CALL Print_UserInputToScreen | Call Print_UserInputToScreen. | ||
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Did the user press "ENTER"?
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| A4ED | LD A,C | Jump to UserInput_Loop if "ENTER" was not pressed. | ||
| A4EE | CP $0D | |||
| A4F0 | JR NZ,UserInput_Loop | |||
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The player pressed "ENTER" so begin to process the user input.
Clear down the user input tokens.
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| A4F2 | LD HL,$A13B | HL=UserInput_Token_1. | ||
| A4F5 | LD B,$0A | Set a counter in B for all 0A user input tokens. | ||
| EmptyUserInputTokens_Loop | A4F7 | LD (HL),$FF | Write a termination byte (FF) to *HL. | |
| A4F9 | INC HL | Move HL on to the next user input token. | ||
| A4FA | DJNZ EmptyUserInputTokens_Loop | Decrease the user input tokens counter by one and loop back to EmptyUserInputTokens_Loop until all the tokens have been set to termination bytes (FF). | ||
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Set up pointers for the command buffer, the user input tokens and the count of the number of user input tokens.
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| A4FC | LD HL,$A109 | HL=CommandBuffer. | ||
| A4FF | LD IX,$A13B | IX=UserInput_Token_1. | ||
| A503 | LD C,$0A | Set a counter in C for the 0A user input tokens. | ||
| A505 | JR EmptyFourLetterBuffer | Jump to EmptyFourLetterBuffer. | ||
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Print "Give me a command!".
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| Handler_UserInput_0 | A507 | LD HL,$0001 | HL=Messaging_GiveMeACommand. | |
| A50A | CALL PrintCompressedStringAndNewline | Call PrintCompressedStringAndNewline. | ||
| A50D | JP Handler_UserInput | Jump to Handler_UserInput. | ||
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Copy up to four letters of the current word into FourLetterBuffer.
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| TokeniseWord | A510 | PUSH HL | The command scan waits. | |
| A511 | PUSH DE | |||
| A512 | PUSH BC | |||
| A513 | LD HL,($A443) | The word starts at the address in Pointer_CommandWord, and lands in FourLetterBuffer. | ||
| A516 | LD DE,$A145 | |||
| A519 | LD BC,$0004 | Four letters is the most a word contributes. | ||
| A51C | LD A,($A445) | A shorter word copies only as many letters as CommandWordLength holds. | ||
| A51F | CP C | |||
| A520 | JR NC,Handler_UserInput_1 | |||
| A522 | LD C,A | |||
| Handler_UserInput_1 | A523 | LDIR | Copy those letters into FourLetterBuffer. | |
| A525 | POP BC | Restore BC, DE and HL from the stack. | ||
| A526 | POP DE | |||
| A527 | POP HL | |||
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Ignore a leading "THE" from Table_Vocabulary_The, then search the main vocabulary at Table_Vocabulary.
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| A528 | PUSH HL | Point the search at "THE" in Table_Vocabulary_The. | ||
| A529 | LD HL,$9DD2 | |||
| A52C | LD ($A47F),HL | |||
| A52F | CALL Handler_MatchItem | Call Handler_MatchItem. | ||
| A532 | LD HL,$B0ED | The next search uses the main vocabulary at Table_Vocabulary. | ||
| A535 | LD ($A47F),HL | |||
| A538 | POP HL | Restore the command-buffer pointer from the stack. | ||
| A539 | JR C,EmptyFourLetterBuffer | Jump to EmptyFourLetterBuffer if "THE" was matched. | ||
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The word is in the vocabulary.
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| A53B | CALL Handler_MatchItem | Jump to StoreTokenAndContinue if the word matched. | ||
| A53E | JR C,StoreTokenAndContinue | |||
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The word is not in the vocabulary.
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| A540 | LD HL,$0002 | Print "Try another command." and read the command again. | ||
| A543 | CALL PrintCompressedStringAndNewline | |||
| A546 | JP Handler_UserInput | |||
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Store the token and stop after 0A tokens.
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| StoreTokenAndContinue | A549 | LD (IX+$00),A | The token buffer at UserInput_Token_1 holds the words understood so far. | |
| A54C | INC IX | |||
| A54E | DEC C | |||
| A54F | JR Z,Handler_UserInput_5 | |||
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Clear the four-letter buffer to spaces before the next word.
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| EmptyFourLetterBuffer | A551 | PUSH HL | Clear the four-letter buffer to spaces so a short word cannot match the previous one's tail. | |
| A552 | PUSH BC | |||
| A553 | LD HL,$A145 | |||
| A556 | LD B,$04 | |||
| Handler_UserInput_2 | A558 | LD (HL),$20 | ||
| A55A | INC HL | |||
| A55B | DJNZ Handler_UserInput_2 | |||
| A55D | POP BC | Restore BC and HL from the stack. | ||
| A55E | POP HL | |||
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Find the next word. ENTER finishes the command, and IsDelimiter marks a gap between words.
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| A55F | PUSH DE | Start at this character. | ||
| A560 | JR Handler_UserInput_3 | |||
| SkipDelimiter | A562 | INC HL | The next character. | |
| Handler_UserInput_3 | A563 | LD A,(HL) | ENTER finishes the command. | |
| A564 | CP $0D | |||
| A566 | JR Z,Handler_UserInput_4 | |||
| A568 | CALL IsDelimiter | Call IsDelimiter. | ||
| A56B | JR Z,SkipDelimiter | Skip the gap and keep looking. | ||
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Remember where this word starts and how long it is, then tokenise it.
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| A56D | LD ($A443),HL | Remember where this word starts. | ||
| A570 | LD DE,$0000 | |||
| MeasureWord | A573 | INC HL | Count this letter. | |
| A574 | INC DE | |||
| A575 | LD A,(HL) | ENTER ends the word. | ||
| A576 | CP $0D | |||
| A578 | JR Z,MeasureWord_Store | |||
| A57A | CALL IsDelimiter | Call IsDelimiter. | ||
| A57D | JR NZ,MeasureWord | A gap has not been reached yet. | ||
| MeasureWord_Store | A57F | LD ($A445),DE | Store the length at CommandWordLength. | |
| A583 | SCF | The word is ready to tokenise. | ||
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Tokenise the word that was just measured.
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| Handler_UserInput_4 | A584 | POP DE | Restore the command-scan pointer from the stack. | |
| A585 | JP C,TokeniseWord | Jump to TokeniseWord if another word was found. | ||
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Nothing was understood.
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| Handler_UserInput_5 | A588 | LD A,($A13B) | Jump to Handler_UserInput_0 if no token was stored. | |
| A58B | CP $FF | |||
| A58D | JP Z,Handler_UserInput_0 | |||
| A590 | RET | Return. | ||
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View the equivalent code in;
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| Prev: A479 | Up: Map | Next: A591 |