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Routines |
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Moves the item operand into the inventory and prints the taken message.
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When the condition failed, skip this action.
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| Handler_PickUpItem | AA6E | JP NZ,RunScript_SkipAction_TwoBytes | Jump to RunScript_SkipAction_TwoBytes if the condition failed. | |||||||
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Move the item operand into the inventory (room 01).
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| AA71 | LD A,(IX+$01) | Fetch the item ID (the operand) from *IX+01 into A. | ||||||||
| AA74 | CALL RunScript_ResolveMatchedItem | Call RunScript_ResolveMatchedItem to substitute the matched item ID from ScriptMatchedItem when the operand is FF. | ||||||||
| AA77 | LD B,A | Copy the item ID into B. | ||||||||
| AA78 | LD C,$01 | Set the destination room to the inventory (01). | ||||||||
| AA7A | CALL Handler_UpdateItemLocation | Call Handler_UpdateItemLocation to update that item's location. | ||||||||
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The player has gained an item, so raise the inventory count.
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| AA7D | LD HL,$A0D2 | Increment the inventory count at Count_InventoryItems by one. | ||||||||
| AA80 | INC (HL) | |||||||||
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Print "O.K.".
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| AA81 | LD HL,$001A | HL=Messaging_OK. | ||||||||
| AA84 | CALL PrintCompressedStringAndNewline | Call PrintCompressedStringAndNewline to print that compressed string and a newline. | ||||||||
| AA87 | JP RunScript_SkipAction_TwoBytes | Jump to RunScript_SkipAction_TwoBytes. | ||||||||
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View the equivalent code in;
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| Prev: AA5F | Up: Map | Next: AA8A |