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Routines |
| Prev: AA6E | Up: Map | Next: AAA8 |
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Moves the item operand into the current room and prints the dropped message.
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When the condition failed, skip this action.
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| Handler_DropItem | AA8A | JP NZ,RunScript_SkipAction_TwoBytes | Jump to RunScript_SkipAction_TwoBytes if the condition failed. | |||||||
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Move the item operand from the inventory into the current room.
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| AA8D | LD A,(IX+$01) | Fetch the item ID (the operand) from *IX+01 into A. | ||||||||
| AA90 | CALL RunScript_ResolveMatchedItem | Call RunScript_ResolveMatchedItem to substitute the matched item ID from ScriptMatchedItem when the operand is FF. | ||||||||
| AA93 | LD B,A | Copy the item ID into B. | ||||||||
| AA94 | LD A,($A106) | Fetch the current room from *CurrentRoom into C. | ||||||||
| AA97 | LD C,A | |||||||||
| AA98 | CALL Handler_UpdateItemLocation | Call Handler_UpdateItemLocation to update that item's location. | ||||||||
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The player has lost an item, so lower the inventory count.
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| AA9B | LD HL,$A0D2 | Decrease the inventory count at Count_InventoryItems by one. | ||||||||
| AA9E | DEC (HL) | |||||||||
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Print "O.K.".
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| AA9F | LD HL,$001A | HL=Messaging_OK. | ||||||||
| AAA2 | CALL PrintCompressedStringAndNewline | Call PrintCompressedStringAndNewline to print that compressed string and a newline. | ||||||||
| AAA5 | JP RunScript_SkipAction_TwoBytes | Jump to RunScript_SkipAction_TwoBytes. | ||||||||
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View the equivalent code in;
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| Prev: AA6E | Up: Map | Next: AAA8 |