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Routines |
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The slime monster kills the player when they are still in the pit.
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Make the slime monster inactive.
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| Events_SlimeMonster | EB78 | LD HL,$BA36 | HL=Flag_TurnBasedEventState. | |
| EB7B | RES 2,(HL) | Reset bit 2 of *HL. | ||
| EB7D | LD A,$1E | Call ValidateItemPresent with item 1E: "A monster from the slime". | ||
| EB7F | CALL ValidateItemPresent | |||
| EB82 | RET NZ | Return if "A monster from the slime" is not in the current room. | ||
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Print "The Monster engulfs and
then absorbs you.".
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| EB83 | LD HL,$D6B6 | HL=Messaging_TheMonsterEngulfsAnd. | ||
| EB86 | JR Events_AnnounceDeath | Jump to Events_AnnounceDeath. | ||
| Prev: EB68 | Up: Map | Next: EB88 |