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EB78: Fatal Events: Slime Monster
The slime monster kills the player when they are still in the pit.
Make the slime monster inactive.
Events_SlimeMonster EB78 LD HL,$BA36 HL=Flag_TurnBasedEventState.
EB7B RES 2,(HL) Reset bit 2 of *HL.
EB7D LD A,$1E Call ValidateItemPresent with item 1E: "A monster from the slime".
EB7F CALL ValidateItemPresent
EB82 RET NZ Return if "A monster from the slime" is not in the current room.
Print "The Monster engulfs and then absorbs you.".
EB83 LD HL,$D6B6 HL=Messaging_TheMonsterEngulfsAnd.
EB86 JR Events_AnnounceDeath Jump to Events_AnnounceDeath.
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