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EB88: Fatal Events: Demons
The demons kill the player if the fight is still going on.
Make the demons inactive.
Events_Demons EB88 LD HL,$BA36 HL=Flag_TurnBasedEventState.
EB8B RES 3,(HL) Reset bit 3 of *HL.
EB8D LD A,$29 Call ValidateItemPresent with item 29: "Some demons are attacking you. They scream and jab at you with vicious tridents".
EB8F CALL ValidateItemPresent
EB92 RET NZ Return if "Some demons are attacking you. They scream and jab at you with vicious tridents" is not in the current room.
Print "The Demons make a determined effort and overcome you.".
EB93 LD HL,$D6E0 HL=Messaging_TheDemonsMakeADetermined.
EB96 JR Events_AnnounceDeath Jump to Events_AnnounceDeath.
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