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Routines |
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The demons kill the player if the fight is still going on.
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Make the demons inactive.
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| Events_Demons | EB88 | LD HL,$BA36 | HL=Flag_TurnBasedEventState. | |
| EB8B | RES 3,(HL) | Reset bit 3 of *HL. | ||
| EB8D | LD A,$29 | Call ValidateItemPresent with item 29: "Some demons are attacking you. They scream and jab at you with vicious tridents". | ||
| EB8F | CALL ValidateItemPresent | |||
| EB92 | RET NZ | Return if "Some demons are attacking you. They scream and jab at you with vicious tridents" is not in the current room. | ||
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Print "The Demons make a determined
effort and overcome you.".
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| EB93 | LD HL,$D6E0 | HL=Messaging_TheDemonsMakeADetermined. | ||
| EB96 | JR Events_AnnounceDeath | Jump to Events_AnnounceDeath. | ||
| Prev: EB78 | Up: Map | Next: EB98 |