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Routines |
| Prev: EB88 | Up: Map | Next: EBAF |
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Zarn kills the player, and the game ends at once.
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Make Zarn inactive.
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| Events_Wizard | EB98 | LD HL,$BA36 | HL=Flag_TurnBasedEventState. | |
| EB9B | RES 4,(HL) | Reset bit 4 of *HL. | ||
| EB9D | LD A,$2A | Call ValidateItemPresent with item 2A: "The Wizard,Zarn. He prepares to cast a spell over you". | ||
| EB9F | CALL ValidateItemPresent | |||
| EBA2 | RET NZ | Return if "The Wizard,Zarn. He prepares to cast a spell over you" is not in the current room. | ||
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Print "The Wizard completes his spell
and flings a fireball at you.".
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| EBA3 | LD HL,$D716 | HL=Messaging_TheWizardCompletesHisSpell. | ||
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| Events_AnnounceDeath | EBA6 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | |
| EBA9 | POP HL | Restore HL from the stack. | ||
| EBAA | POP HL | Restore HL from the stack. | ||
| EBAB | POP HL | Restore HL from the stack. | ||
| EBAC | JP GameOver | Jump to GameOver. | ||
| Prev: EB88 | Up: Map | Next: EBAF |