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Routines |
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Zarn kills the player, and the game ends at once.
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| Events_Wizard | EB98 | LD HL,$BA36 | Clear Zarn's event and return unless he is here. | |
| EB9B | RES 4,(HL) | |||
| EB9D | LD A,$2A | |||
| EB9F | CALL IsObjectInCurrentRoom | |||
| EBA2 | RET NZ | |||
| EBA3 | LD HL,$D716 | Print "The Wizard completes his spell and flings a fireball at you.". | ||
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This entry point is used by the routines at Events_Spider, Events_SlimeMonster and Events_Demons.
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| Events_AnnounceDeath | EBA6 | CALL PrintStringAndANewline | Print the death message and start a new line. | |
| EBA9 | POP HL | Discard the return addresses on the stack. | ||
| EBAA | POP HL | |||
| EBAB | POP HL | |||
| EBAC | JP GameOver | Jump back to GameOver to end the game. | ||
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