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Routines |
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Zarn kills the player, and the game ends at once.
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Make Zarn inactive.
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| Events_Wizard | 60312 | LD HL,47670 | HL=Flag_TurnBasedEventState. | |
| 60315 | RES 4,(HL) | Reset bit 4 of *HL. | ||
| 60317 | LD A,42 | Call ValidateItemPresent with item 42: "The Wizard,Zarn. He prepares to cast a spell over you". | ||
| 60319 | CALL ValidateItemPresent | |||
| 60322 | RET NZ | Return if "The Wizard,Zarn. He prepares to cast a spell over you" is not in the current room. | ||
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Print "The Wizard completes his spell
and flings a fireball at you.".
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| 60323 | LD HL,55062 | HL=Messaging_TheWizardCompletesHisSpell. | ||
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| Events_AnnounceDeath | 60326 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | |
| 60329 | POP HL | Restore HL from the stack. | ||
| 60330 | POP HL | Restore HL from the stack. | ||
| 60331 | POP HL | Restore HL from the stack. | ||
| 60332 | JP GameOver | Jump to GameOver. | ||
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