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Routines |
| Prev: F68C | Up: Map | Next: F79D |
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Go into the farmhouse, the hut, the forge, the hovel or the boat.
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| Action_Enter | F71B | CALL Parser_ValidateDirectObject | Call Parser_ValidateDirectObject. | |
| F71E | RET C | Return if the direct object is malformed. | ||
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Was the player trying to enter ... the farmhouse?
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| F71F | LD HL,$E8EC | Call Parser_AdvanceToSeparator with E8EC. | ||
| F722 | CALL Parser_AdvanceToSeparator | |||
| F725 | JR NZ,Enter_CheckHut | Jump to Enter_CheckHut if the token isn't for the farmhouse. | ||
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The player is attempting to enter the farmhouse.
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| F727 | LD A,($BA9B) | Jump to Response_YoureInsideAlready if *CurrentRoom isn't room 03: " At a large Farmhouse". | ||
| F72A | CP $03 | |||
| F72C | JP NZ,Response_YoureInsideAlready | |||
| F72F | LD A,$35 | Jump to Response_YouCant_GameLoop if "An open door" isn't in the current room. | ||
| F731 | CALL ValidateItemPresent | |||
| F734 | JP NZ,Response_YouCant_GameLoop | |||
| F737 | LD A,$02 | Call Handler_InjuryCheck with room 02: " Inside the Farmhouse". | ||
| F739 | CALL Handler_InjuryCheck | |||
| F73C | RET | Return. | ||
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Was the player trying to enter ... the hut?
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| Enter_CheckHut | F73D | LD HL,$E8EE | Call Parser_AdvanceToSeparator with E8EE. | |
| F740 | CALL Parser_AdvanceToSeparator | |||
| F743 | JR NZ,Enter_CheckHovel | Jump to Enter_CheckHovel if the token isn't for the hut. | ||
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The player is attempting to enter the hut.
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| F745 | LD A,($BA9B) | Jump to Response_YoureInsideAlready if *CurrentRoom isn't room 0F: " At the Woodman's Hut". | ||
| F748 | CP $0F | |||
| F74A | JP NZ,Response_YoureInsideAlready | |||
| F74D | LD A,$39 | Jump to Response_YouCant_GameLoop if "An open door" isn't in the current room. | ||
| F74F | CALL ValidateItemPresent | |||
| F752 | JP NZ,Response_YouCant_GameLoop | |||
| F755 | LD A,$10 | Call Handler_InjuryCheck with room 10: " Inside the Woodman's Hut". | ||
| F757 | CALL Handler_InjuryCheck | |||
| F75A | RET | Return. | ||
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Was the player trying to enter ... the hovel?
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| Enter_CheckHovel | F75B | LD HL,$E8F0 | Call Parser_AdvanceToSeparator with E8F0. | |
| F75E | CALL Parser_AdvanceToSeparator | |||
| F761 | JR NZ,Enter_CheckForge | Jump to Enter_CheckForge if the token isn't for the hovel. | ||
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The player is attempting to enter the hovel.
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| F763 | LD A,($BA9B) | Jump to Response_YoureInsideAlready if *CurrentRoom isn't room 3C: " At the Witch's Hovel". | ||
| F766 | CP $3C | |||
| F768 | JP NZ,Response_YoureInsideAlready | |||
| F76B | LD A,$3D | Jump to Response_YouCant_GameLoop if "An open door" isn't in the current room. | ||
| F76D | CALL ValidateItemPresent | |||
| F770 | JP NZ,Response_YouCant_GameLoop | |||
| F773 | LD A,$3D | Call Handler_InjuryCheck with room 3D: " Inside the Witch's Hovel". | ||
| F775 | CALL Handler_InjuryCheck | |||
| F778 | RET | Return. | ||
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Was the player trying to enter ... the forge?
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| Enter_CheckForge | F779 | LD HL,$E8F2 | Call Parser_AdvanceToSeparator with E8F2. | |
| F77C | CALL Parser_AdvanceToSeparator | |||
| F77F | JR NZ,Enter_CheckBoat | Jump to Enter_CheckBoat if the token isn't for the forge. | ||
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The player is attempting to enter the forge.
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| F781 | LD A,($BA9B) | Jump to Response_YoureInsideAlready if *CurrentRoom isn't room 42: " At the Blacksmith's Forge". | ||
| F784 | CP $42 | |||
| F786 | JP NZ,Response_YoureInsideAlready | |||
| F789 | LD A,$43 | Call Handler_InjuryCheck with room 43: " Inside the Forge". | ||
| F78B | CALL Handler_InjuryCheck | |||
| F78E | RET | Return. | ||
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Was the player trying to enter ... the boat?
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| Enter_CheckBoat | F78F | LD HL,$E8F4 | Call Parser_AdvanceToSeparator with E8F4. | |
| F792 | CALL Parser_AdvanceToSeparator | |||
| F795 | JR NZ,Enter_YouCant | Jump to Enter_YouCant if the token isn't for the boat. | ||
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Either way, it's a bad outcome.
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| F797 | JP Response_PleaseRephraseThat_EnterTheBoat | Jump to Response_PleaseRephraseThat_EnterTheBoat if the token is for the boat. | ||
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Nothing else is able to be entered, so provide a generic response.
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| Enter_YouCant | F79A | JP Response_YouCant_GameLoop | Jump to Response_YouCant_GameLoop. | |
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View the equivalent code in;
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