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93A1: Action: Enter
Move into the named place when the exit is open.
ActionEnter 93A1 CALL Parser_ValidateDirectObject Return if the command does not name a single object.
93A4 RET C
93A5 JR ActionEnter_Step1 Continue at ActionEnter_Step1 to match the place the player named.
ActionEnter_Loop1 93A7 LD HL,$645B Print "You can't." and start a new line.
ActionEnter_Loop2 93AA CALL PrintStringAndANewline
93AD RET Return.
ActionEnter_Loop3 93AE CALL MovePlayerToRoom Call MovePlayerToRoom to move the player.
93B1 RET Return.
ActionEnter_Step1 93B2 LD HL,$89B3 Point at the phrase at 89B3 and call Parser_AdvanceToSeparator to match it against the command.
93B5 CALL Parser_AdvanceToSeparator
93B8 JR NZ,ActionEnter_Step2 Jump to ActionEnter_Step2 if it doesn't match.
93BA LD A,$11 Jump to ActionEnter_Loop1 when The airlock is open. (11) is not here or being carried.
93BC CALL IsObjectInCurrentRoom
93BF JP NZ,ActionEnter_Loop1
93C2 LD A,$04 The open airlock leads into In the Galaxy at rest,on a landing pad..
93C4 JP ActionEnter_Loop3 Continue at ActionEnter_Loop3 to go through the airlock.
ActionEnter_Step2 93C7 LD HL,$894B Jump to ActionEnter_Step4 unless the command matches the phrase at 894B (The alien commander, in space armour. (27)).
93CA CALL Parser_AdvanceToSeparator
93CD JR NZ,ActionEnter_Step4
93CF LD A,$27
93D1 CALL IsObjectInCurrentRoom
93D4 JR NZ,ActionEnter_Step3
93D6 LD HL,$7D6B Print "The commander blocks your way." and start a new line.
93D9 JP ActionEnter_Loop2
ActionEnter_Step3 93DC LD A,$3E The commander is reached through Inside a Teleport..
93DE JP ActionEnter_Loop3 Continue at ActionEnter_Loop3 to go to the alien commander.
ActionEnter_Step4 93E1 JP ActionEnter_Loop1 Continue at ActionEnter_Loop1 to say the player can't.
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