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Game Status Buffer |
| Address | Length | Description |
|---|---|---|
| 25709 | 12 |
Pointers to the direction names, in the order north, south, east, west, up and down.
|
| 34022 | 130 |
65 pointers to the object messages. Indexed with the count stored at *25284.
|
| 34152 | 128 |
One pointer per room. Room 0 and room 1 are unused. The starting room is 2, In Deep Space, On Patrol.
|
| 34280 | 74 |
37 pointers to the noun phrases the parser matches.
|
| 35674 | 384 |
Six direction bytes for every room, in the order north, south, east, west, up and down. 0 means no exit.
|
| 36118 | 20 |
Pointers copied and restored with the save file. The count is stored at *25308.
|
| 63365 | 142 |
Used by the routine at RecolourRoomImage.
Attribute-file addresses that RecolourRoomImage blanks after it paints a recoloured copy of Image_TheWhiteRoom. 71 words.
|
| 64031 | 1 |
|
| 64032 | 72 |
Verb routines in the same order as the search list at Table_VerbSearchList. Used by HandlerMatchVerb.
|
| 64104 | 52 |
Handlers that draw the location pictures, in the same order as the room list at Table_RoomsWithImages.
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