Address Length Description
25709 12
Table: Direction Messages
Pointers to the direction names, in the order north, south, east, west, up and down.
34022 130
Table: Object Descriptions
65 pointers to the object messages. Indexed with the count stored at *25284.
34152 128
Table: Room Descriptions
One pointer per room. Room 0 and room 1 are unused. The starting room is 2, In Deep Space, On Patrol.
34280 74
Table: Nouns
37 pointers to the noun phrases the parser matches.
35674 384
Table: Room Exits
Six direction bytes for every room, in the order north, south, east, west, up and down. 0 means no exit.
36118 20
Table: Saved Locations
Pointers copied and restored with the save file. The count is stored at *25308.
63365 142
Table: Attribute Addresses
Used by the routine at RecolourRoomImage.
Attribute-file addresses that RecolourRoomImage blanks after it paints a recoloured copy of Image_TheWhiteRoom. 71 words.
64031 1
Spare Byte
64032 72
Jump Table: Verbs
Verb routines in the same order as the search list at Table_VerbSearchList. Used by HandlerMatchVerb.
64104 52
Jump Table: Room Images
Handlers that draw the location pictures, in the same order as the room list at Table_RoomsWithImages.
Used by the routine at Handler_DisplayRoom through the pointer at 25294, set from DefaultGameState.