Address Length Description
646D 12
Table: Direction Messages
Pointers to the direction names, in the order north, south, east, west, up and down.
84E6 130
Table: Object Descriptions
41 pointers to the object messages. Indexed with the count stored at *62C4.
8568 128
Table: Room Descriptions
One pointer per room. Room 00 and room 01 are unused. The starting room is 02, In Deep Space, On Patrol.
85E8 74
Table: Nouns
25 pointers to the noun phrases the parser matches.
8B5A 384
Table: Room Exits
Six direction bytes for every room, in the order north, south, east, west, up and down. 00 means no exit.
8D16 20
Table: Saved Locations
Pointers copied and restored with the save file. The count is stored at *62DC.
F785 142
Table: Attribute Addresses
Used by the routine at RecolourRoomImage.
Attribute-file addresses that RecolourRoomImage blanks after it paints a recoloured copy of Image_TheWhiteRoom. 47 words.
FA1F 1
Spare Byte
FA20 72
Jump Table: Verbs
Verb routines in the same order as the search list at Table_VerbSearchList. Used by HandlerMatchVerb.
FA68 52
Jump Table: Room Images
Handlers that draw the location pictures, in the same order as the room list at Table_RoomsWithImages.
Used by the routine at Handler_DisplayRoom through the pointer at 62CE, set from DefaultGameState.