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Game Status Buffer |
| Address | Length | Description |
|---|---|---|
| 646D | 12 |
Pointers to the direction names, in the order north, south, east, west, up and down.
|
| 84E6 | 130 |
41 pointers to the object messages. Indexed with the count stored at *62C4.
|
| 8568 | 128 |
One pointer per room. Room 00 and room 01 are unused. The starting room is 02, In Deep Space, On Patrol.
|
| 85E8 | 74 |
25 pointers to the noun phrases the parser matches.
|
| 8B5A | 384 |
Six direction bytes for every room, in the order north, south, east, west, up and down. 00 means no exit.
|
| 8D16 | 20 |
Pointers copied and restored with the save file. The count is stored at *62DC.
|
| F785 | 142 |
Used by the routine at RecolourRoomImage.
Attribute-file addresses that RecolourRoomImage blanks after it paints a recoloured copy of Image_TheWhiteRoom. 47 words.
|
| FA1F | 1 |
|
| FA20 | 72 |
Verb routines in the same order as the search list at Table_VerbSearchList. Used by HandlerMatchVerb.
|
| FA68 | 52 |
Handlers that draw the location pictures, in the same order as the room list at Table_RoomsWithImages.
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