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Routines |
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Puts the clock back to the time a picture starts from, then returns to the game. Reached through the standard command table at Table_CommandHandlerLookup_Standard, dispatched by AFE0.
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| ResetClock | B0A3 | CALL CheckBitAndJump | Call CheckBitAndJump to test the flag bit, then call InitialiseCharacterTimer to initialise the character timer. | |
| B0A6 | CALL InitialiseCharacterTimer | |||
| B0A9 | JP RecordInputFlag_UseGameState | Jump back to RecordInputFlag_UseGameState to handle game state. | ||
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