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B0A3: Reset Clock
Puts the clock back to the time a picture starts from, then returns to the game. Reached through the standard command table at Table_CommandHandlerLookup_Standard, dispatched by AFE0.
ResetClock B0A3 CALL CheckBitAndJump Call CheckBitAndJump to test the flag bit, then call InitialiseCharacterTimer to initialise the character timer.
B0A6 CALL InitialiseCharacterTimer
B0A9 JP RecordInputFlag_UseGameState Jump back to RecordInputFlag_UseGameState to handle game state.
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