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Routines |
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Used by the routine at SaveDisplayState.
Stores the result in the input flag and returns to the game state at RecordInputFlag_UseGameState.
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| RecordInputFlag | B012 | LD ($A008),A | Store it in the input. | |
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This entry point is used by the routines at SaveDisplayState, WaitForAKey, ResetClock and StartFreshScriptCycle.
Handles game State.
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| RecordInputFlag_UseGameState | B015 | LD A,($A02D) | Jump back to AAC4 with the source byte at SavedSourceByte in D. | |
| B018 | LD D,A | |||
| B019 | JP $AAC4 | |||
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