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B012: Record The Result In The Input Flag
Used by the routine at SaveDisplayState.
Stores the result in the input flag and returns to the game state at RecordInputFlag_UseGameState.
RecordInputFlag B012 LD ($A008),A Store it in the input.
This entry point is used by the routines at SaveDisplayState, WaitForAKey, ResetClock and StartFreshScriptCycle.
Handles game State.
RecordInputFlag_UseGameState B015 LD A,($A02D) Jump back to AAC4 with the source byte at SavedSourceByte in D.
B018 LD D,A
B019 JP $AAC4
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