![]() |
Routines |
| Prev: 45067 | Up: Map | Next: 45084 |
|
Used by the routine at SaveDisplayState.
Stores the result in the input flag and returns to the game state at RecordInputFlag_UseGameState.
|
||||
| RecordInputFlag | 45074 | LD (40968),A | Store it in the input. | |
|
This entry point is used by the routines at SaveDisplayState, WaitForAKey, ResetClock and StartFreshScriptCycle.
Handles game State.
|
||||
| RecordInputFlag_UseGameState | 45077 | LD A,(41005) | Jump back to 43716 with the source byte at SavedSourceByte in D. | |
| 45080 | LD D,A | |||
| 45081 | JP 43716 | |||
| Prev: 45067 | Up: Map | Next: 45084 |