![]() |
Routines |
| Prev: CC5A | Up: Map | Next: CC82 |
|
Used by the routine at Game_Initialisation.
Runs the current character's script from the timetable entry at CurrentCharacter_TimetablePointer, one command at a time, until the script ends or yields.
|
||||||||
| ScriptInterpreter | CC78 | CALL NoteDisguiseAndReadTimetable | Call NoteDisguiseAndReadTimetable to read this character's timetable. | |||||
| CC7B | LD IY,($9FDB) | Read the currently processed character timetable pointer, then call GetScriptPointerFromTimetable to get script pointer from timetable. | ||||||
| CC7F | CALL GetScriptPointerFromTimetable | |||||||
| Prev: CC5A | Up: Map | Next: CC82 |