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Routines |
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Used by the routine at Game_Initialisation.
Runs the current character's script from the timetable entry at CurrentCharacter_TimetablePointer, one command at a time, until the script ends or yields.
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| ScriptInterpreter | 52344 | CALL NoteDisguiseAndReadTimetable | Call NoteDisguiseAndReadTimetable to read this character's timetable. | |||||
| 52347 | LD IY,(40923) | Read the currently processed character timetable pointer, then call GetScriptPointerFromTimetable to get script pointer from timetable. | ||||||
| 52351 | CALL GetScriptPointerFromTimetable | |||||||
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