Game status buffer |
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See Room #03.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom03 | C971 | DEFB $05 | Key Colour: CYAN. | |
C972 | DEFB $04 | Closed Door Colour: GREEN. | ||
C973 | DEFB $00 | Unused?: BLACK. | ||
C974 | DEFB $04 | Scaffolding Colour: GREEN. | ||
C975 | DEFB $00 | Border Colour: BLACK. | ||
C976 | DEFB $00 | Paper Colour: BLACK. | ||
C977 | DEFB $04 | Ladder Colour: GREEN. | ||
C978 | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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C979 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
C97B | DEFB $10 | Length: 10. | ||
Scaffold #02.
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C97C | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
C97E | DEFB $10 | Length: 10. | ||
Scaffold #03.
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C97F | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
C981 | DEFB $10 | Length: 10. | ||
Scaffold #04.
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C982 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
C984 | DEFB $10 | Length: 10. | ||
Scaffold #05.
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C985 | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
C987 | DEFB $10 | Length: 10. | ||
C988 | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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C989 | DEFB $20,$11 | Coordinates: 20/ 11. | ||
C98B | DEFB $07 | Colour: WHITE. | ||
C98C | DEFB $11 | Leads to room: 11. | ||
Door #02.
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C98D | DEFB $05,$0C | Coordinates: 05/ 0C. | ||
C98F | DEFB $06 | Colour: YELLOW. | ||
C990 | DEFB $0F | Leads to room: 0F. | ||
Door #03.
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C991 | DEFB $14,$07 | Coordinates: 14/ 07. | ||
C993 | DEFB $03 | Colour: MAGENTA. | ||
C994 | DEFB $13 | Leads to room: 13. | ||
C995 | DEFB $FF | Terminator. | ||
Ladders:
Ladder #01.
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C996 | DEFB $18,$12 | Coordinates: 18/ 12. | ||
Ladder #02.
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C998 | DEFB $0E,$0D | Coordinates: 0E/ 0D. | ||
Ladder #03.
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C99A | DEFB $0C,$08 | Coordinates: 0C/ 08. | ||
C99C | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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C99D | DEFB $1A,$17 | Coordinates: 1A/ 17. | ||
C99F | DEFB $20 | |||
C9A0 | DEFB $06,$01 | Coordinates: 06/ 01. | ||
C9A2 | DEFB $03 | |||
Key/ Door #02.
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C9A3 | DEFB $0A,$17 | Coordinates: 0A/ 17. | ||
C9A5 | DEFB $07 | |||
C9A6 | DEFB $0B,$02 | Coordinates: 0B/ 02. | ||
C9A8 | DEFB $03 | |||
Key/ Door #03.
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C9A9 | DEFB $1A,$12 | Coordinates: 1A/ 12. | ||
C9AB | DEFB $0C | |||
C9AC | DEFB $15,$03 | Coordinates: 15/ 03. | ||
C9AE | DEFB $03 | |||
Key/ Door #04.
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C9AF | DEFB $08,$12 | Coordinates: 08/ 12. | ||
C9B1 | DEFB $03 | |||
C9B2 | DEFB $15,$04 | Coordinates: 15/ 04. | ||
C9B4 | DEFB $03 | |||
Key/ Door #05.
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C9B5 | DEFB $12,$0D | Coordinates: 12/ 0D. | ||
C9B7 | DEFB $20 | |||
C9B8 | DEFB $15,$05 | Coordinates: 15/ 05. | ||
C9BA | DEFB $03 | |||
Key/ Door #06.
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C9BB | DEFB $17,$08 | Coordinates: 17/ 08. | ||
C9BD | DEFB $04 | |||
C9BE | DEFB $10,$06 | Coordinates: 10/ 06. | ||
C9C0 | DEFB $03 | |||
Key/ Door #07.
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C9C1 | DEFB $10,$08 | Coordinates: 10/ 08. | ||
C9C3 | DEFB $1D | |||
C9C4 | DEFB $10,$07 | Coordinates: 10/ 07. | ||
C9C6 | DEFB $03 | |||
C9C7 | DEFB $FF | Terminator. | ||
Portholes:
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C9C8 | DEFB $FF | Terminator. | ||
Pirates:
Pirate #01.
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C9C9 | DEFB $21,$10 | Coordinates: 21/ 10. | ||
C9CB | DEFB $03,$03 | |||
C9CD | DEFB $FF | Horizontal movement: -1. | ||
C9CE | DEFB $00,$20,$02,$03 | |||
C9D2 | DEFB $06 | Colour: YELLOW. | ||
C9D3 | DEFB $01,$03,$00,$21,$10,$03 | |||
C9D9 | DEFB $FF | Terminator. | ||
Items:
Item #01.
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C9DA | DEFB $1D,$14 | Coordinates: 1D/ 14. | ||
C9DC | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C9DE | DEFB $05 | Colour: CYAN. | ||
C9DF | DEFB $01 | Collected: NO. | ||
C9E0 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #02.
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C9E1 | DEFB $0F,$14 | Coordinates: 0F/ 14. | ||
C9E3 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C9E5 | DEFB $05 | Colour: CYAN. | ||
C9E6 | DEFB $01 | Collected: NO. | ||
C9E7 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #03.
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C9E8 | DEFB $07,$0F | Coordinates: 07/ 0F. | ||
C9EA | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C9EC | DEFB $04 | Colour: GREEN. | ||
C9ED | DEFB $01 | Collected: NO. | ||
C9EE | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #04.
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C9EF | DEFB $19,$0A | Coordinates: 19/ 0A. | ||
C9F1 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C9F3 | DEFB $04 | Colour: GREEN. | ||
C9F4 | DEFB $01 | Collected: NO. | ||
C9F5 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #05.
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C9F6 | DEFB $0A,$0A | Coordinates: 0A/ 0A. | ||
C9F8 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C9FA | DEFB $06 | Colour: YELLOW. | ||
C9FB | DEFB $01 | Collected: NO. | ||
C9FC | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #06.
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C9FD | DEFB $1E,$05 | Coordinates: 1E/ 05. | ||
C9FF | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CA01 | DEFB $07 | Colour: WHITE. | ||
CA02 | DEFB $01 | Collected: NO. | ||
CA03 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #07.
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CA04 | DEFB $0E,$05 | Coordinates: 0E/ 05. | ||
CA06 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CA08 | DEFB $02 | Colour: RED. | ||
CA09 | DEFB $01 | Collected: NO. | ||
CA0A | DEFB $64 | UDG: Graphics_Chest (64). | ||
CA0B | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
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CA0C | DEFB $16,$16 | Coordinates: 16/ 16. | ||
CA0E | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
CA0F | DEFB $03 | Colour: MAGENTA. | ||
CA10 | DEFB $FF | Terminator. | ||
Lifts:
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CA11 | DEFB $FF | Terminator. | ||
Disappearing floors:
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CA12 | DEFB $FF | Terminator. |
Prev: C8AA | Up: Map | Next: CA13 |