|  | Game status buffer | 
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| 
See Room #03.
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|   
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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| DataRoom03 | C971 | DEFB $05 | Key Colour: CYAN. | |
| C972 | DEFB $04 | Closed Door Colour: GREEN. | ||
| C973 | DEFB $00 | Unused?: BLACK. | ||
| C974 | DEFB $04 | Scaffolding Colour: GREEN. | ||
| C975 | DEFB $00 | Border Colour: BLACK. | ||
| C976 | DEFB $00 | Paper Colour: BLACK. | ||
| C977 | DEFB $04 | Ladder Colour: GREEN. | ||
| C978 | DEFB $FF | Terminator. | ||
| 
Room scaffolding:
 
Scaffold #01.
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| C979 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
| C97B | DEFB $10 | Length: 10. | ||
| 
Scaffold #02.
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| C97C | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
| C97E | DEFB $10 | Length: 10. | ||
| 
Scaffold #03.
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| C97F | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
| C981 | DEFB $10 | Length: 10. | ||
| 
Scaffold #04.
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| C982 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
| C984 | DEFB $10 | Length: 10. | ||
| 
Scaffold #05.
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| C985 | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
| C987 | DEFB $10 | Length: 10. | ||
| C988 | DEFB $FF | Terminator. | ||
| 
Doors:
 
Door #01.
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| C989 | DEFB $20,$11 | Coordinates: 20/ 11. | ||
| C98B | DEFB $07 | Colour: WHITE. | ||
| C98C | DEFB $11 | Leads to room: 11. | ||
| 
Door #02.
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| C98D | DEFB $05,$0C | Coordinates: 05/ 0C. | ||
| C98F | DEFB $06 | Colour: YELLOW. | ||
| C990 | DEFB $0F | Leads to room: 0F. | ||
| 
Door #03.
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| C991 | DEFB $14,$07 | Coordinates: 14/ 07. | ||
| C993 | DEFB $03 | Colour: MAGENTA. | ||
| C994 | DEFB $13 | Leads to room: 13. | ||
| C995 | DEFB $FF | Terminator. | ||
| 
Ladders:
 
Ladder #01.
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| C996 | DEFB $18,$12 | Coordinates: 18/ 12. | ||
| 
Ladder #02.
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| C998 | DEFB $0E,$0D | Coordinates: 0E/ 0D. | ||
| 
Ladder #03.
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| C99A | DEFB $0C,$08 | Coordinates: 0C/ 08. | ||
| C99C | DEFB $FF | Terminator. | ||
| 
Keys and locked doors.
 
Key/ Door #01.
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| C99D | DEFB $1A,$17 | Coordinates: 1A/ 17. | ||
| C99F | DEFB $20 | |||
| C9A0 | DEFB $06,$01 | Coordinates: 06/ 01. | ||
| C9A2 | DEFB $03 | |||
| 
Key/ Door #02.
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| C9A3 | DEFB $0A,$17 | Coordinates: 0A/ 17. | ||
| C9A5 | DEFB $07 | |||
| C9A6 | DEFB $0B,$02 | Coordinates: 0B/ 02. | ||
| C9A8 | DEFB $03 | |||
| 
Key/ Door #03.
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| C9A9 | DEFB $1A,$12 | Coordinates: 1A/ 12. | ||
| C9AB | DEFB $0C | |||
| C9AC | DEFB $15,$03 | Coordinates: 15/ 03. | ||
| C9AE | DEFB $03 | |||
| 
Key/ Door #04.
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| C9AF | DEFB $08,$12 | Coordinates: 08/ 12. | ||
| C9B1 | DEFB $03 | |||
| C9B2 | DEFB $15,$04 | Coordinates: 15/ 04. | ||
| C9B4 | DEFB $03 | |||
| 
Key/ Door #05.
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| C9B5 | DEFB $12,$0D | Coordinates: 12/ 0D. | ||
| C9B7 | DEFB $20 | |||
| C9B8 | DEFB $15,$05 | Coordinates: 15/ 05. | ||
| C9BA | DEFB $03 | |||
| 
Key/ Door #06.
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| C9BB | DEFB $17,$08 | Coordinates: 17/ 08. | ||
| C9BD | DEFB $04 | |||
| C9BE | DEFB $10,$06 | Coordinates: 10/ 06. | ||
| C9C0 | DEFB $03 | |||
| 
Key/ Door #07.
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| C9C1 | DEFB $10,$08 | Coordinates: 10/ 08. | ||
| C9C3 | DEFB $1D | |||
| C9C4 | DEFB $10,$07 | Coordinates: 10/ 07. | ||
| C9C6 | DEFB $03 | |||
| C9C7 | DEFB $FF | Terminator. | ||
| 
Portholes:
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| C9C8 | DEFB $FF | Terminator. | ||
| 
Pirates:
 
Pirate #01.
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| C9C9 | DEFB $21,$10 | Coordinates: 21/ 10. | ||
| C9CB | DEFB $03,$03 | |||
| C9CD | DEFB $FF | Horizontal movement: -1. | ||
| C9CE | DEFB $00,$20,$02,$03 | |||
| C9D2 | DEFB $06 | Colour: YELLOW. | ||
| C9D3 | DEFB $01,$03,$00,$21,$10,$03 | |||
| C9D9 | DEFB $FF | Terminator. | ||
| 
Items:
 
Item #01.
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| C9DA | DEFB $1D,$14 | Coordinates: 1D/ 14. | ||
| C9DC | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C9DE | DEFB $05 | Colour: CYAN. | ||
| C9DF | DEFB $01 | Collected: NO. | ||
| C9E0 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #02.
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| C9E1 | DEFB $0F,$14 | Coordinates: 0F/ 14. | ||
| C9E3 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C9E5 | DEFB $05 | Colour: CYAN. | ||
| C9E6 | DEFB $01 | Collected: NO. | ||
| C9E7 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #03.
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| C9E8 | DEFB $07,$0F | Coordinates: 07/ 0F. | ||
| C9EA | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C9EC | DEFB $04 | Colour: GREEN. | ||
| C9ED | DEFB $01 | Collected: NO. | ||
| C9EE | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #04.
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| C9EF | DEFB $19,$0A | Coordinates: 19/ 0A. | ||
| C9F1 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C9F3 | DEFB $04 | Colour: GREEN. | ||
| C9F4 | DEFB $01 | Collected: NO. | ||
| C9F5 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #05.
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| C9F6 | DEFB $0A,$0A | Coordinates: 0A/ 0A. | ||
| C9F8 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| C9FA | DEFB $06 | Colour: YELLOW. | ||
| C9FB | DEFB $01 | Collected: NO. | ||
| C9FC | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #06.
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| C9FD | DEFB $1E,$05 | Coordinates: 1E/ 05. | ||
| C9FF | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| CA01 | DEFB $07 | Colour: WHITE. | ||
| CA02 | DEFB $01 | Collected: NO. | ||
| CA03 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| 
Item #07.
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| CA04 | DEFB $0E,$05 | Coordinates: 0E/ 05. | ||
| CA06 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| CA08 | DEFB $02 | Colour: RED. | ||
| CA09 | DEFB $01 | Collected: NO. | ||
| CA0A | DEFB $64 | UDG: Graphics_Chest (64). | ||
| CA0B | DEFB $FF | Terminator. | ||
| 
Furniture:
 
Item #01.
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| CA0C | DEFB $16,$16 | Coordinates: 16/ 16. | ||
| CA0E | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
| CA0F | DEFB $03 | Colour: MAGENTA. | ||
| CA10 | DEFB $FF | Terminator. | ||
| 
Lifts:
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| CA11 | DEFB $FF | Terminator. | ||
| 
Disappearing floors:
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| CA12 | DEFB $FF | Terminator. | ||
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