Game status buffer |
Prev: C971 | Up: Map | Next: CAD9 |
See Room #02.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom02 | CA13 | DEFB $04 | Key Colour: GREEN. | |
CA14 | DEFB $06 | Closed Door Colour: YELLOW. | ||
CA15 | DEFB $00 | Unused?: BLACK. | ||
CA16 | DEFB $06 | Scaffolding Colour: YELLOW. | ||
CA17 | DEFB $00 | Border Colour: BLACK. | ||
CA18 | DEFB $01 | Paper Colour: BLUE. | ||
CA19 | DEFB $05 | Ladder Colour: CYAN. | ||
CA1A | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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CA1B | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
CA1D | DEFB $10 | Length: 10. | ||
Scaffold #02.
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CA1E | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
CA20 | DEFB $10 | Length: 10. | ||
Scaffold #03.
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CA21 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
CA23 | DEFB $10 | Length: 10. | ||
Scaffold #04.
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CA24 | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
CA26 | DEFB $10 | Length: 10. | ||
Scaffold #05.
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CA27 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
CA29 | DEFB $10 | Length: 10. | ||
CA2A | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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CA2B | DEFB $07,$16 | Coordinates: 07/ 16. | ||
CA2D | DEFB $04 | Colour: GREEN. | ||
CA2E | DEFB $01 | Leads to room: 01. | ||
Door #02.
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CA2F | DEFB $08,$11 | Coordinates: 08/ 11. | ||
CA31 | DEFB $04 | Colour: GREEN. | ||
CA32 | DEFB $0E | Leads to room: 0E. | ||
Door #03.
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CA33 | DEFB $0E,$07 | Coordinates: 0E/ 07. | ||
CA35 | DEFB $02 | Colour: RED. | ||
CA36 | DEFB $12 | Leads to room: 12. | ||
CA37 | DEFB $FF | Terminator. | ||
Ladders:
Ladder #01.
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CA38 | DEFB $0D,$12 | Coordinates: 0D/ 12. | ||
Ladder #02.
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CA3A | DEFB $20,$12 | Coordinates: 20/ 12. | ||
Ladder #03.
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CA3C | DEFB $18,$0D | Coordinates: 18/ 0D. | ||
Ladder #04.
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CA3E | DEFB $04,$08 | Coordinates: 04/ 08. | ||
CA40 | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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CA41 | DEFB $1A,$17 | Coordinates: 1A/ 17. | ||
CA43 | DEFB $20 | |||
CA44 | DEFB $06,$01 | Coordinates: 06/ 01. | ||
CA46 | DEFB $03 | |||
Key/ Door #02.
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CA47 | DEFB $0A,$17 | Coordinates: 0A/ 17. | ||
CA49 | DEFB $02 | |||
CA4A | DEFB $15,$02 | Coordinates: 15/ 02. | ||
CA4C | DEFB $03 | |||
Key/ Door #03.
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CA4D | DEFB $1A,$12 | Coordinates: 1A/ 12. | ||
CA4F | DEFB $06 | |||
CA50 | DEFB $06,$03 | Coordinates: 06/ 03. | ||
CA52 | DEFB $03 | |||
Key/ Door #04.
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CA53 | DEFB $10,$12 | Coordinates: 10/ 12. | ||
CA55 | DEFB $16 | |||
CA56 | DEFB $15,$04 | Coordinates: 15/ 04. | ||
CA58 | DEFB $03 | |||
Key/ Door #05.
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CA59 | DEFB $12,$0D | Coordinates: 12/ 0D. | ||
CA5B | DEFB $02 | |||
CA5C | DEFB $10,$05 | Coordinates: 10/ 05. | ||
CA5E | DEFB $03 | |||
Key/ Door #06.
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CA5F | DEFB $1A,$08 | Coordinates: 1A/ 08. | ||
CA61 | DEFB $18 | |||
CA62 | DEFB $15,$06 | Coordinates: 15/ 06. | ||
CA64 | DEFB $03 | |||
Key/ Door #07.
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CA65 | DEFB $0A,$08 | Coordinates: 0A/ 08. | ||
CA67 | DEFB $18 | |||
CA68 | DEFB $06,$07 | Coordinates: 06/ 07. | ||
CA6A | DEFB $03 | |||
CA6B | DEFB $FF | Terminator. | ||
Portholes:
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CA6C | DEFB $FF | Terminator. | ||
Pirates:
Pirate #01.
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CA6D | DEFB $15,$10 | Coordinates: 15/ 10. | ||
CA6F | DEFB $03,$03 | |||
CA71 | DEFB $FF | Horizontal movement: -1. | ||
CA72 | DEFB $00,$20,$02,$03 | |||
CA76 | DEFB $07 | Colour: WHITE. | ||
CA77 | DEFB $01,$03,$00,$15,$10,$03 | |||
Pirate #02.
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CA7D | DEFB $21,$0B | Coordinates: 21/ 0B. | ||
CA7F | DEFB $03,$03 | |||
CA81 | DEFB $FF | Horizontal movement: -1. | ||
CA82 | DEFB $00,$20,$02,$03 | |||
CA86 | DEFB $07 | Colour: WHITE. | ||
CA87 | DEFB $01,$03,$00,$21,$0B,$03 | |||
CA8D | DEFB $FF | Terminator. | ||
Items:
Item #01.
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CA8E | DEFB $1D,$14 | Coordinates: 1D/ 14. | ||
CA90 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CA92 | DEFB $05 | Colour: CYAN. | ||
CA93 | DEFB $01 | Collected: NO. | ||
CA94 | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #02.
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CA95 | DEFB $0E,$14 | Coordinates: 0E/ 14. | ||
CA97 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CA99 | DEFB $05 | Colour: CYAN. | ||
CA9A | DEFB $01 | Collected: NO. | ||
CA9B | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #03.
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CA9C | DEFB $04,$14 | Coordinates: 04/ 14. | ||
CA9E | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CAA0 | DEFB $06 | Colour: YELLOW. | ||
CAA1 | DEFB $01 | Collected: NO. | ||
CAA2 | DEFB $5C | UDG: Graphics_Vase (5C). | ||
Item #04.
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CAA3 | DEFB $13,$0F | Coordinates: 13/ 0F. | ||
CAA5 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CAA7 | DEFB $06 | Colour: YELLOW. | ||
CAA8 | DEFB $01 | Collected: NO. | ||
CAA9 | DEFB $74 | UDG: Graphics_Sextant (74). | ||
Item #05.
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CAAA | DEFB $05,$0F | Coordinates: 05/ 0F. | ||
CAAC | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CAAE | DEFB $05 | Colour: CYAN. | ||
CAAF | DEFB $01 | Collected: NO. | ||
CAB0 | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #06.
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CAB1 | DEFB $1F,$0A | Coordinates: 1F/ 0A. | ||
CAB3 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CAB5 | DEFB $05 | Colour: CYAN. | ||
CAB6 | DEFB $01 | Collected: NO. | ||
CAB7 | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #07.
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CAB8 | DEFB $0E,$0A | Coordinates: 0E/ 0A. | ||
CABA | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CABC | DEFB $05 | Colour: CYAN. | ||
CABD | DEFB $01 | Collected: NO. | ||
CABE | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #08.
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CABF | DEFB $1D,$05 | Coordinates: 1D/ 05. | ||
CAC1 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CAC3 | DEFB $05 | Colour: CYAN. | ||
CAC4 | DEFB $01 | Collected: NO. | ||
CAC5 | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #09.
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CAC6 | DEFB $16,$05 | Coordinates: 16/ 05. | ||
CAC8 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
CACA | DEFB $05 | Colour: CYAN. | ||
CACB | DEFB $01 | Collected: NO. | ||
CACC | DEFB $58 | UDG: Graphics_Swag (58). | ||
CACD | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
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CACE | DEFB $14,$16 | Coordinates: 14/ 16. | ||
CAD0 | DEFB $68 | UDG: Graphics_Stack3 (68). | ||
CAD1 | DEFB $04 | Colour: GREEN. | ||
Item #02.
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CAD2 | DEFB $09,$0C | Coordinates: 09/ 0C. | ||
CAD4 | DEFB $50 | UDG: Graphics_Stack2 (50). | ||
CAD5 | DEFB $05 | Colour: CYAN. | ||
CAD6 | DEFB $FF | Terminator. | ||
Lifts:
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CAD7 | DEFB $FF | Terminator. | ||
Disappearing floors:
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CAD8 | DEFB $FF | Terminator. |
Prev: C971 | Up: Map | Next: CAD9 |