|  | Game status buffer | 
| Prev: CA13 | Up: Map | Next: CB95 | 
| 
See Room #01.
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|   
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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| DataRoom01 | CAD9 | DEFB $07 | Key Colour: WHITE. | |
| CADA | DEFB $04 | Closed Door Colour: GREEN. | ||
| CADB | DEFB $00 | Unused?: BLACK. | ||
| CADC | DEFB $07 | Scaffolding Colour: WHITE. | ||
| CADD | DEFB $00 | Border Colour: BLACK. | ||
| CADE | DEFB $01 | Paper Colour: BLUE. | ||
| CADF | DEFB $06 | Ladder Colour: YELLOW. | ||
| CAE0 | DEFB $FF | Terminator. | ||
| 
Room scaffolding:
 
Scaffold #01.
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| CAE1 | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
| CAE3 | DEFB $10 | Length: 10. | ||
| 
Scaffold #02.
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| CAE4 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
| CAE6 | DEFB $10 | Length: 10. | ||
| 
Scaffold #03.
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| CAE7 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
| CAE9 | DEFB $10 | Length: 10. | ||
| 
Scaffold #04.
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| CAEA | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
| CAEC | DEFB $10 | Length: 10. | ||
| 
Scaffold #05.
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| CAED | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
| CAEF | DEFB $10 | Length: 10. | ||
| CAF0 | DEFB $FF | Terminator. | ||
| 
Doors:
 
Door #01.
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| CAF1 | DEFB $07,$16 | Coordinates: 07/ 16. | ||
| CAF3 | DEFB $04 | Colour: GREEN. | ||
| CAF4 | DEFB $02 | Leads to room: 02. | ||
| 
Door #02.
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| CAF5 | DEFB $06,$07 | Coordinates: 06/ 07. | ||
| CAF7 | DEFB $04 | Colour: GREEN. | ||
| CAF8 | DEFB $0B | Leads to room: 0B. | ||
| 
Door #03.
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| CAF9 | DEFB $1E,$0C | Coordinates: 1E/ 0C. | ||
| CAFB | DEFB $05 | Colour: CYAN. | ||
| CAFC | DEFB $07 | Leads to room: 07. | ||
| CAFD | DEFB $FF | Terminator. | ||
| 
Ladders:
 
Ladder #01.
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| CAFE | DEFB $10,$12 | Coordinates: 10/ 12. | ||
| 
Ladder #02.
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| CB00 | DEFB $14,$0D | Coordinates: 14/ 0D. | ||
| 
Ladder #03.
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| CB02 | DEFB $10,$08 | Coordinates: 10/ 08. | ||
| CB04 | DEFB $FF | Terminator. | ||
| 
Keys and locked doors.
 
Key/ Door #01.
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| CB05 | DEFB $0C,$17 | Coordinates: 0C/ 17. | ||
| CB07 | DEFB $0E | |||
| CB08 | DEFB $06,$02 | Coordinates: 06/ 02. | ||
| CB0A | DEFB $03 | |||
| 
Key/ Door #02.
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| CB0B | DEFB $16,$17 | Coordinates: 16/ 17. | ||
| CB0D | DEFB $08 | |||
| CB0E | DEFB $0B,$01 | Coordinates: 0B/ 01. | ||
| CB10 | DEFB $03 | |||
| 
Key/ Door #03.
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| CB11 | DEFB $16,$12 | Coordinates: 16/ 12. | ||
| CB13 | DEFB $20 | |||
| CB14 | DEFB $0B,$03 | Coordinates: 0B/ 03. | ||
| CB16 | DEFB $03 | |||
| 
Key/ Door #04.
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| CB17 | DEFB $0C,$12 | Coordinates: 0C/ 12. | ||
| CB19 | DEFB $13 | |||
| CB1A | DEFB $15,$04 | Coordinates: 15/ 04. | ||
| CB1C | DEFB $03 | |||
| 
Key/ Door #05.
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| CB1D | DEFB $18,$0D | Coordinates: 18/ 0D. | ||
| CB1F | DEFB $20 | |||
| CB20 | DEFB $06,$05 | Coordinates: 06/ 05. | ||
| CB22 | DEFB $03 | |||
| 
Key/ Door #06.
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| CB23 | DEFB $0C,$0D | Coordinates: 0C/ 0D. | ||
| CB25 | DEFB $16 | |||
| CB26 | DEFB $0B,$06 | Coordinates: 0B/ 06. | ||
| CB28 | DEFB $03 | |||
| 
Key/ Door #07.
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| CB29 | DEFB $16,$08 | Coordinates: 16/ 08. | ||
| CB2B | DEFB $13 | |||
| CB2C | DEFB $10,$07 | Coordinates: 10/ 07. | ||
| CB2E | DEFB $03 | |||
| 
Key/ Door #08.
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| CB2F | DEFB $0C,$08 | Coordinates: 0C/ 08. | ||
| CB31 | DEFB $1B | |||
| CB32 | DEFB $15,$08 | Coordinates: 15/ 08. | ||
| CB34 | DEFB $03 | |||
| CB35 | DEFB $FF | Terminator. | ||
| 
Portholes:
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| CB36 | DEFB $FF | Terminator. | ||
| 
Pirates:
 
Pirate #01.
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| CB37 | DEFB $21,$06 | Coordinates: 21/ 06. | ||
| CB39 | DEFB $03,$03 | |||
| CB3B | DEFB $FF | Horizontal movement: -1. | ||
| CB3C | DEFB $00,$20,$02,$03 | |||
| CB40 | DEFB $07 | Colour: WHITE. | ||
| CB41 | DEFB $01,$03,$00,$21,$06,$03 | |||
| 
Pirate #02.
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| CB47 | DEFB $0A,$0B | Coordinates: 0A/ 0B. | ||
| CB49 | DEFB $03,$03 | |||
| CB4B | DEFB $FF | Horizontal movement: -1. | ||
| CB4C | DEFB $00,$20,$02,$03 | |||
| CB50 | DEFB $06 | Colour: YELLOW. | ||
| CB51 | DEFB $01,$03,$00,$0A,$0B,$03 | |||
| CB57 | DEFB $FF | Terminator. | ||
| 
Items:
 
Item #01.
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| CB58 | DEFB $06,$0F | Coordinates: 06/ 0F. | ||
| CB5A | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| CB5C | DEFB $05 | Colour: CYAN. | ||
| CB5D | DEFB $01 | Collected: NO. | ||
| CB5E | DEFB $58 | UDG: Graphics_Swag (58). | ||
| 
Item #02.
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| CB5F | DEFB $1F,$14 | Coordinates: 1F/ 14. | ||
| CB61 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| CB63 | DEFB $06 | Colour: YELLOW. | ||
| CB64 | DEFB $01 | Collected: NO. | ||
| CB65 | DEFB $78 | UDG: Graphics_Bell (78). | ||
| 
Item #03.
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| CB66 | DEFB $20,$0F | Coordinates: 20/ 0F. | ||
| CB68 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| CB6A | DEFB $07 | Colour: WHITE. | ||
| CB6B | DEFB $01 | Collected: NO. | ||
| CB6C | DEFB $54 | UDG: Graphics_Sword (54). | ||
| 
Item #04.
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| CB6D | DEFB $1B,$0A | Coordinates: 1B/ 0A. | ||
| CB6F | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| CB71 | DEFB $05 | Colour: CYAN. | ||
| CB72 | DEFB $01 | Collected: NO. | ||
| CB73 | DEFB $58 | UDG: Graphics_Swag (58). | ||
| 
Item #05.
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| CB74 | DEFB $14,$05 | Coordinates: 14/ 05. | ||
| CB76 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| CB78 | DEFB $06 | Colour: YELLOW. | ||
| CB79 | DEFB $01 | Collected: NO. | ||
| CB7A | DEFB $5C | UDG: Graphics_Vase (5C). | ||
| 
Item #06.
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| CB7B | DEFB $19,$05 | Coordinates: 19/ 05. | ||
| CB7D | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| CB7F | DEFB $03 | Colour: MAGENTA. | ||
| CB80 | DEFB $01 | Collected: NO. | ||
| CB81 | DEFB $60 | UDG: Graphics_Pistol (60). | ||
| 
Item #07.
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| CB82 | DEFB $08,$05 | Coordinates: 08/ 05. | ||
| CB84 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
| CB86 | DEFB $02 | Colour: RED. | ||
| CB87 | DEFB $01 | Collected: NO. | ||
| CB88 | DEFB $64 | UDG: Graphics_Chest (64). | ||
| CB89 | DEFB $FF | Terminator. | ||
| 
Furniture:
 
Item #01.
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| CB8A | DEFB $12,$0C | Coordinates: 12/ 0C. | ||
| CB8C | DEFB $68 | UDG: Graphics_Stack3 (68). | ||
| CB8D | DEFB $04 | Colour: GREEN. | ||
| 
Item #02.
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| CB8E | DEFB $1D,$11 | Coordinates: 1D/ 11. | ||
| CB90 | DEFB $38 | UDG: Graphics_Stack1 (38). | ||
| CB91 | DEFB $06 | Colour: YELLOW. | ||
| CB92 | DEFB $FF | Terminator. | ||
| 
Lifts:
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| CB93 | DEFB $FF | Terminator. | ||
| 
Disappearing floors:
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| CB94 | DEFB $FF | Terminator. | ||
| Prev: CA13 | Up: Map | Next: CB95 |